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Steal all Cars

Steal all Cars

A Roblox experience owned by Steal all Cars.

SimulatorDEvehicle theftcollectionglobal leaderboard

Description (written by the developer; not a statement by this register)

🏎️ Willkommen bei Steal All Cars! 👍 Gib dem Spiel einen Like und tritt der Gruppe bei! So spielst du: 🚗 Kaufe Autos und erweitere deine Sammlung 🥷 Stehle Autos von anderen Spielern 💸 Verdiene Geld mit deinen Autos ⬆️ Verbessere deine Autos, um noch mehr zu verdienen 🏆 Sammle immer wertvollere Autos und erklimme die globale Rangliste! 🎮 Unterstützt Desktop, Konsole, Mobilgeräte und Tablets

Last updated by the developer 19 Sept 2026, 21:36 UTC.

78
playing (measured 20 Sept 2026, 01:50 UTC)
68,383
lifetime visits
99%
liked (1,530 👍 / 22 👎)
873
favourites (12.8 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

782,2971,187.519 Sept 2026, 14:31 — 927 players19 Sept 2026, 14:50 — 821 players19 Sept 2026, 15:50 — 798 players19 Sept 2026, 16:50 — 1,149 players19 Sept 2026, 17:50 — 1,166 players19 Sept 2026, 18:50 — 2,297 players19 Sept 2026, 19:50 — 1,470 players19 Sept 2026, 20:50 — 1,031 players19 Sept 2026, 21:50 — 652 players19 Sept 2026, 22:50 — 364 players19 Sept 2026, 23:50 — 210 players20 Sept 2026, 00:50 — 123 players20 Sept 2026, 01:50 — 78 players19 Sept 2026, 14:3120 Sept 2026, 01:50
13 measurements taken within a single day, net -849. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 01:5078-45
20 Sept 2026, 00:50123-87
19 Sept 2026, 23:50210-154
19 Sept 2026, 22:50364-288
19 Sept 2026, 21:50652-379
19 Sept 2026, 20:501,031-439
19 Sept 2026, 19:501,470-827
19 Sept 2026, 18:502,297+1,131
19 Sept 2026, 17:501,166+17
19 Sept 2026, 16:501,149+351
19 Sept 2026, 15:50798-23
19 Sept 2026, 14:50821-106
19 Sept 2026, 14:31927first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money Perk
799 R$
25% Offline Cash
499 R$
Collect all Area
499 R$
Slap Hand
149 R$
Double Jump
149 R$
Auto-Sell Perk
99 R$
Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

989998.519 Sept 2026, 14:31 — 98 % liked19 Sept 2026, 14:50 — 98 % liked19 Sept 2026, 15:50 — 98 % liked19 Sept 2026, 16:50 — 99 % liked19 Sept 2026, 17:50 — 99 % liked19 Sept 2026, 18:50 — 99 % liked19 Sept 2026, 19:50 — 99 % liked19 Sept 2026, 20:50 — 99 % liked19 Sept 2026, 21:50 — 99 % liked19 Sept 2026, 22:50 — 99 % liked19 Sept 2026, 23:50 — 99 % liked20 Sept 2026, 00:50 — 99 % liked20 Sept 2026, 01:50 — 99 % liked19 Sept 2026, 14:3120 Sept 2026, 01:50
13 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 01:5099no change
20 Sept 2026, 00:5099no change
19 Sept 2026, 23:5099no change
19 Sept 2026, 22:5099no change
19 Sept 2026, 21:5099no change
19 Sept 2026, 20:5099no change
19 Sept 2026, 19:5099no change
19 Sept 2026, 18:5099no change
19 Sept 2026, 17:5099no change
19 Sept 2026, 16:5099+1
19 Sept 2026, 15:5098no change
19 Sept 2026, 14:5098no change
19 Sept 2026, 14:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.