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πŸ„β€β™€οΈMMZ

πŸ„β€β™€οΈMMZ

A Roblox experience owned by MMX backup.

RoleplayENMurder Mystery 2ModdedPvP

Description (written by the developer; not a statement by this register)

MMZ MODDED GAME Tags: MMV, MMX, MMZ, MURDER MYSTERY, MURDER MYSTERY 2, MODDED, KNIFE, GUN, EFFECT, PETS #MMV #MM2 #MMX #MMZ #Roblox #RobloxGames #RobloxGaming #RobloxDev #MurderMystery2 #MM2Modded #MM2Community #MM2Trading #Trading #Godlys #Ancients #Collectibles #Knives #Guns #Effects #RareItems #Limited #Unbox #Crates #PvP #Survival #Killer #Sheriff #Innocent #LevelUp #Grinding #NewUpdate #Update #NewGame #Trending #Viral #FYP #Explore #Gaming #Multiplayer #Action #Competitive #Lua #RobloxStudio #Community #Events #DailyRewards #Skins #Weapons #Mystery #MMVGame #MMVUpdate #MMVCommunity #MMVTrading #MMVGodlys #MMVKnives #MMVGuns #MMVPvP #MMVSeason1 #MMVSeason2 #MMVBeta #PlayMMV #BestMM2Modded #RobloxPvP #RobloxMurder #MM2Fans #MM2Style #FastPaced #FreeRewards #EpicUpdates #NewContent #GameNight #RobloxPlayers

Last updated by the developer 4 Sept 2026, 15:50 UTC.

0
playing (measured 29 Sept 2026, 11:00 UTC)
8,879
lifetime visits
88%
liked (14 πŸ‘ / 2 πŸ‘Ž)
595
favourites (67.0 per 1k visits)
25 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
299 R$
Ban Hammer
100 R$
2nd Effect
99 R$
sherrif
19 R$
murder
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome2,982 Β· 100.0% win
Meet An Owner Β· social2,482 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.