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Mi amigo es un pollito🐤🥺 [Obby de 2 jugadores]

Mi amigo es un pollito🐤🥺 [Obby de 2 jugadores]

A Roblox experience owned by Team Crimson V.

ObbyEN2-player co-opplatformercute theme

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME REQUIRES 2 PLAYERS! ⚠️ My Friend is a Chick 🐤🥺 [2 Player Obby] Choose your role! One player is the mighty human and the other is the small, fluffy chick. The human must carry the chick through all kinds of crazy obstacles. Together, you will overcome tricky platforms, solve clever puzzles, sneak through tight spaces, and find secrets that only teamwork can unlock. Communication is key: you will literally have to carry each other! NEW LIMITED SKIN 🦆 Unlock Skins!!! 🛠️ Bug fixes and gameplay improvements 👀 More updates Coming Soon Call your friend and start playing!!!

Last updated by the developer 10 Sept 2026, 01:08 UTC.

0
playing (measured 12 Sept 2026, 20:16 UTC)
1,735
lifetime visits
85%
liked (28 👍 / 5 👎)
32
favourites (18.4 per 1k visits)
26 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

infinite reanimations
549 R$
Chick Jockey [minecraft edition]]
99 R$
Pink Chick
50 R$
Aura Chick
50 R$
Mariachi Chick Skin
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Team Work!!! · social1,149 · 100.0% win
Welcome to the Second World!! · welcome70 · 5.8% win
Welcome!! · welcome4 · 0.00% win
Obby Completed!! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81858312 September 2026 — 81 % liked22 September 2026 — 85 % liked12 September 202622 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 22:3385+4
12 Sept 2026, 22:3281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.