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Cheat in Class [Beta]

Cheat in Class [Beta]

A Roblox experience owned by #1 quack.

SimulatorENexam simulationstealth mechanicstime management

Description (written by the developer; not a statement by this register)

NEW UPDATE EVERYDAY !! 😰 YOU FORGOT TO STUDY! Now... cheating is your only option to survive the exam. 🚨 HIGH RISK, HIGH REWARD! The teacher is faster, aggressive, and watching every move. Every answer is a risk. But whatever you do… Don’t let the teacher see you cheating. 📄 Answer questions and earn Coins before time runs out! ⚡ Stay alert! One wrong movement and you're busted. 🛒 Buy better phones, gadgets, and tools to improve your chances. 👀 Use custom moves to copy others' answers! 🍎 Manage your Stress throughout the exam. How long can you fool the teacher? 👍 LIKE and FAVORITE for new updates! ⚠️ Disclaimer: Cheating in tests and avoiding teachers are purely fictional gameplay mechanics meant for entertainment only. Always study hard in real life!

Last updated by the developer 4 Sept 2026, 15:51 UTC.

0
playing (measured 17 Sept 2026, 04:00 UTC)
5,620
lifetime visits
61%
liked (14 👍 / 9 👎)
48
favourites (8.5 per 1k visits)
26 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
379 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,288 · 100.0% win
Busted! · other2,435 · 100.0% win
Meet The Owner! · other21 · 0.00% win
500 Credits · collection4 · 0.00% win
5000 Credits · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.