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🄤Drinking Simulator🄤

🄤Drinking Simulator🄤

A Roblox experience owned by WaCe Studios.

SimulatorENsimulatorclickerprogression

🄤Drinking Simulator🄤 is a simulator experience created on 2019-03-20. It has recorded 2,537,411 lifetime visits and 22,032 favorites. The current player count is 0. The experience holds a 73% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

🄤Welcome to Drinking Simulator!🄤 Drink drinks to reach new islands in the sky. Buy better drinks or sell them! Join WaCe Studios to get "Fan" tag in chat!

Last updated by the developer 4 Jun 2022, 20:10 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
2,537,411
lifetime visits
73%
liked (5,294 šŸ‘ / 1,962 šŸ‘Ž)
22,020
favourites (8.7 per 1k visits)
20 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
299 R$
2x Drinks
249 R$
VIP
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Ā· welcome1,092,740 Ā· 0.00% win
Moon Island Ā· progression341,490 Ā· 0.00% win
Venus Island Ā· progression132,992 Ā· 0.00% win
Ezactic Island Ā· other44,036 Ā· 0.00% win
Izze Island Ā· other29,531 Ā· 0.00% win
Mustafar Island Ā· other24,030 Ā· 0.00% win
Greention Island Ā· other17,785 Ā· 0.00% win
Heaven Ā· progression11,069 Ā· 0.00% win
Hell Ā· other8,814 Ā· 0.00% win
Dimension Ā· other4,697 Ā· 0.00% win
Soda Egg Ā· collection3,981 Ā· 0.00% win
Secret Ā· secret1,822 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked3 September 2026 — 73 % liked3 October 2026 — 73 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 07:3173no change
3 Sept 2026, 07:2273no change
14 Aug 2026, 07:1973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.