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[UPD] Apex Evolution

[UPD] Apex Evolution

A Roblox experience owned by pypy's.

SimulatorENevolutionsurvivalcreature-collecting

Description (written by the developer; not a statement by this register)

Welcome to Apex Evolution! 🦎 Start as a tiny prehistoric creature and evolve all the way to the top of the food chain! ⚔️ Hunt food, battle players and earn EXP to unlock new tiers! 🌋 Pick your start: Jungle, River, Swamp, Volcano or Canyon, each with its own animals! 🧬 Every animal has its own attacks, and the biggest ones unlock special moves! 👑 Become the APEX and survive with a bounty on your head! 🌑 Survive Blood Moons, meteor showers and giant Titan bosses! 📖 Collect every animal to complete your Morphdex!

Last updated by the developer 29 Oct 2026, 11:51 UTC.

12
playing (measured 29 Oct 2026, 12:15 UTC)
8,889
lifetime visits
71%
liked (20 👍 / 8 👎)
929
favourites (104.5 per 1k visits)
27 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Oct 2026, 12:1511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Amber
199 R$
2nd Perk Slot
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Evolved · progression5,043 · 100.0% win
First Blood · progression2,155 · 90.1% win
Top of the Food Chain · progression517 · 16.7% win
Blood Moon Survivor · progression436 · 19.7% win
The Apex · collection337 · 11.0% win
Titan Slayer · progression153 · 2.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.