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BitHero |🦸

BitHero |🦸

A Roblox experience owned by meowmeowkittyglitter studios.

SimulatorENlife simulatorsuperheroroleplay

Description (written by the developer; not a statement by this register)

BitHero is a life simulator set in a world where nearly everyone is born with a unique supernatural Gift. Start from childhood, discover your power, build relationships, go to school, train your abilities, and decide what kind of person you want to become. Will you become a famous Hero, a feared Villain, a Vigilante, a Police Officer, a Support Engineer, or live a completely normal life? 🎉 CODES: PLUSULTRA, NEWDAWN, REGISTRY You must join the group before you can redeem codes. Your choices shape everything. ⭐ Discover unique Gifts 🎓 Attend school and Hero Academies ⚔️ Train and master your abilities 🦸 Become a professional Hero 😈 Choose the Villain path ❤️ Make friends, rivals, and relationships 💰 Build wealth and own property 👨‍👩‍👧 Start a family and continue your legacy 📈 Rise through Hero and Villain rankings 🎲 Experience different events every life Every life is different. Live your story. Build your legacy. Become a legend.

Last updated by the developer 6 Sept 2026, 02:26 UTC.

1
playing (measured 7 Sept 2026, 18:45 UTC)
940
lifetime visits
49%
liked (84 👍 / 87 👎)
434
favourites (461.7 per 1k visits)
27 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode 天啓
199 R$
Hero Family Legacy 貴胤
99 R$
Bloodline Boon 血脈
99 R$
x2 Yen 銭双
49 R$
x2 Mastery 修双
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

496657.59 September 2026 — 62 % liked19 September 2026 — 66 % liked29 September 2026 — 58 % liked9 October 2026 — 62 % liked19 October 2026 — 61 % liked29 October 2026 — 49 % liked9 September 202629 October 2026
6 measurements spanning 51 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 17:1849-12
19 Oct 2026, 11:3561-1
9 Oct 2026, 11:1662+4
29 Sept 2026, 10:4858-8
19 Sept 2026, 03:2066+4
9 Sept 2026, 03:1662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.