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πŸ‚ Leaves Incremental [NEW]

πŸ‚ Leaves Incremental [NEW]

A Roblox experience owned by C.C INCREMENTALS.

SimulatorENincrementalidlefantasy

Description (written by the developer; not a statement by this register)

Welcome to Leaves Incremental! πŸ‚ Collect tons of Leaves, buy powerful Upgrades, unlock Runes, Rebirth, and discover new Features! ✨ How to play: 🍁 Grab Leaves and earn more! ⚑ Buy Upgrades and grow stronger! ❄️ Unlock Frozen Leaves! πŸ€ Roll Runes and level them up! πŸ”₯ Rebirth and unlock new content! πŸ† Reach the top and become the ultimate Leaf Collector! πŸ’– Join the Group and Like the game for a free boost! πŸŽ‰ Join the Community Server for more rewards! Tags: leaf, leaf it, collect leaves, adventure, secret, inc, incremental

Last updated by the developer 4 Sept 2026, 20:54 UTC.

0
playing (measured 12 Sept 2026, 22:36 UTC)
6,417
lifetime visits
62%
liked (69 πŸ‘ / 42 πŸ‘Ž)
185
favourites (28.8 per 1k visits)
27 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 22:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Leaf Clone
249 R$
VIP
249 R$
Ultra Lucky
199 R$
x2 Rune Bulk
99 R$
x2 Frozen Leaves
99 R$
Super Luck
99 R$
x2 Rebirth
99 R$
x2 Click
99 R$
x2 Leaves
99 R$
x2 Rune Clone
79 R$
x2 Rune speed
49 R$
Big Range
49 R$
Basic Luck
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! Β· welcome20,088 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

556258.512 September 2026 β€” 55 % liked22 September 2026 β€” 56 % liked2 October 2026 β€” 62 % liked12 September 20262 October 2026
3 measurements spanning 20 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 54–63 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 22:4662+6
22 Sept 2026, 22:4556+1
12 Sept 2026, 22:3755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.