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Verity in MM2

Verity in MM2

A Roblox experience owned by A Million Things Games.

Description (written by the developer; not a statement by this register)

Welcome to Verity in MM2 🙂 [⚠️ No assets used from MM2, all are recreated.] [Game currently in Alpha, expect bugs.] Looks like you've made Verity angry, how will you survive? 😁 Use "Seek" to locate innocents 👕 Collect 25+ skins 🛠️ Purchase powers to survive longer 🧠 Outsmart the one who knows all...

Last updated by the developer 8 Oct 2026, 03:34 UTC.

0
playing (measured 8 Oct 2026, 07:15 UTC)
714
lifetime visits
90%
liked (9 👍 / 1 👎)
18
favourites (25.2 per 1k visits)
28 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Powers
599 R$
VIP
359 R$
Crate Luck
299 R$
Coin Booster
199 R$
Radar
99 R$
Starter Pack
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MM2 · other756 · 100.0% win
In · other754 · 100.0% win
VERITY · other753 · 100.0% win
First Survival · progression60 · 28.7% win
Legendary Skin · collection5 · 1.1% win
10 Kills · other3 · 1.1% win
Godly Skin · collection2 · 0.00% win
Level 5 · progression1 · 0.00% win
100 Kills · progression0 · 0.00% win
50 Kills · progression0 · 0.00% win
10 Survivals · progression0 · 0.00% win
25 Survivals · progression0 · 0.00% win
100 Survivals · progression0 · 0.00% win
50 Survivals · progression0 · 0.00% win
Level 25 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.