Shred a Car! ππ₯
A Roblox experience owned by Car Gamez..
SimulatorENphysics simulationresource managementcompetitive ranking
Description (written by the developer; not a statement by this register)
π€² Grab a car from the center (rarities vary!) π Carry it back to your plot π Throw it in the blender for π° Cash & πͺ Strength π Use Cash for better blades in the shop ποΈ Use Strength to lift rarer, heavier cars π Compete to become the top shredder! π
Last updated by the developer 30 Aug 2026, 02:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 30 Aug 2026, 02:46 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 10 Sept 2026, 16:17 | 88 | +8 |
| 31 Aug 2026, 11:49 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.