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Shred a Car! πŸš—πŸ’₯

Shred a Car! πŸš—πŸ’₯

A Roblox experience owned by Car Gamez..

SimulatorENphysics simulationresource managementcompetitive ranking

Description (written by the developer; not a statement by this register)

🀲 Grab a car from the center (rarities vary!) πŸƒ Carry it back to your plot πŸŒ€ Throw it in the blender for πŸ’° Cash & πŸ’ͺ Strength πŸ›’ Use Cash for better blades in the shop πŸ‹οΈ Use Strength to lift rarer, heavier cars πŸ’Ž Compete to become the top shredder! πŸ†

Last updated by the developer 30 Aug 2026, 02:38 UTC.

1
playing (measured 30 Aug 2026, 02:46 UTC)
480
lifetime visits
88%
liked (14 πŸ‘ / 2 πŸ‘Ž)
8
favourites (16.7 per 1k visits)
28 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 02:463first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

StrengthPass
249 R$
Vip tag
199 R$
ThrowPass
49 R$
SpeedPass
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome60 Β· 100.0% win
Secret! Β· secret11 Β· 0.00% win
Found me! Β· secret10 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80888431 August 2026 β€” 80 % liked10 September 2026 β€” 88 % liked31 August 202610 September 2026
2 measurements spanning 10 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 79–89 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 16:1788+8
31 Aug 2026, 11:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.