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+1 Break Wall For Loot

+1 Break Wall For Loot

A Roblox experience owned by LONE SIGIL.

SimulatorENminingdestructionprogression

Description (written by the developer; not a statement by this register)

🧱 BREAK WALLS. FIND RARE ORE. GET STRONGER. 💪 Carve your own tunnel through massive walls and uncover valuable ore hidden inside. The deeper you go, the rarer the loot becomes. 1. Build your Power ⚡ 2. Smash through fully destructible walls 💥 3. Discover rare and valuable ore 💎 4. Fill your backpack and sell your best finds 🎒 5. Upgrade your pickaxe, speed, backpack, and Aura ⛏️ 6. Rebirth for permanent Power and Money boosts 🔄 Every wall is yours. Every tunnel is different. How deep can you break? 🏆

Last updated by the developer 7 Sept 2026, 18:49 UTC.

3
playing (measured 8 Sept 2026, 10:00 UTC)
6,558
lifetime visits
79%
liked (288 👍 / 77 👎)
3,173
favourites (483.8 per 1k visits)
28 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 10:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO LOOT
149 R$
2X MONEY
89 R$
AUTO CLICK
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

718276.58 September 2026 — 82 % liked18 September 2026 — 71 % liked28 September 2026 — 79 % liked798 September 202628 September 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 10:0279+8
18 Sept 2026, 10:0171-11
8 Sept 2026, 10:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.