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Make a Deal

Make a Deal

A Roblox experience owned by CraftedINC.

TycoonENpawn shop simulationhaggling mechanicitem collection

Description (written by the developer; not a statement by this register)

💰 BUY LOW. SELL HIGH. GET RICH. Run your own pawn shop and make the best deals! 🤝 Haggle with customers and lower their prices 📦 Collect 106 different items ⭐ Find items from Common all the way to Mythic 🔧 Buy damaged items, repair them, and sell for more 🍀 Upgrade your Luck, Storage, and Repair Speed 🏪 Upgrade your shop from an abandoned store to a modern showroom 📖 Complete your Item Index and discover everything Every customer has a hidden price limit. Push too hard and they might walk away! 👀 Start with only 500 Coins and build the best pawn shop in town. 💸 🎁 CODES: RELEASE

Last updated by the developer 14 Sept 2026, 00:29 UTC.

0
playing (measured 16 Sept 2026, 23:04 UTC)
5,453
lifetime visits
65%
liked (30 👍 / 16 👎)
68
favourites (12.5 per 1k visits)
28 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 23:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Inventory Slots
1,799 R$
Cash Bonus
240 R$
Vip
149 R$
Cheaper Repairs
99 R$
Vip Customers
89 R$
Faster Repairs
69 R$
+30 Inventory Slot
39 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SHOP 1 WELCOME · welcome3,872 · 100.0% win
SHOP 2 · other66 · 0.00% win
SHOP 3 · other25 · 0.00% win
Shop 4 · collection14 · 0.00% win
SHOP 5 · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

657067.516 September 2026 — 70 % liked26 September 2026 — 65 % liked16 September 202626 September 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 23:5065-5
16 Sept 2026, 23:0470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.