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[CONSOLE] Florida Roleplay Community

[CONSOLE] Florida Roleplay Community

A Roblox experience owned by Offical Florida State Roleplay Community.

Description (written by the developer; not a statement by this register)

🌴 Welcome to Florida Roleplay Community Experience a serious and immersive Florida-based roleplay environment built around realistic law enforcement, civilian life, vehicles, and community-driven scenarios. 🚔 Serve with the Hall County Sheriff’s Office or Florida State Highway Patrol 🚗 Drive realistic vehicles across a large Florida-inspired map 📻 Participate in organized scenes, patrols, pursuits, traffic stops, and emergencies 👥 Create your own civilian scenarios and interact with other players 🎙️ Voice Chat supported Our goal is realistic, organized, and enjoyable roleplay without making the experience overly restrictive. Official Community: https://www.roblox.com/communities/794805378/Offical-Florida-State-Roleplay-Community#!/about Realism • Professionalism • Community ⚠️ Follow Roblox Terms of Service and all in-game/community rules.

Last updated by the developer 24 Sept 2026, 22:00 UTC.

0
playing (measured 25 Sept 2026, 05:45 UTC)
952
lifetime visits
88%
liked (7 👍 / 1 👎)
7
favourites (7.4 per 1k visits)
28 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 05:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sports Pass
75 R$
Gun Pass
30 R$
Donation Pass
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.