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Anomaly CLINIC: SANDBOX FREE ADMINZ

Anomaly CLINIC: SANDBOX FREE ADMINZ

A Roblox experience owned by Monke Studio devs.

Last updated by the developer 29 Aug 2026, 16:09 UTC.

12
playing (measured 2 Sept 2026, 16:31 UTC)
11,533
lifetime visits
67%
liked (26 👍 / 13 👎)
7,280
favourites (631.2 per 1k visits)
29 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 16:3119first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

40000 Robux
40,000 R$
3000 Robux
3,000 R$
349 Robux
349 R$
80 Robux
80 R$
40 Robux
40 R$
40 Robux
40 R$
20 Robux
20 R$
11 Robux
11 R$
8 Robux
8 R$
4 Robux
4 R$
3 Robux
3 R$
3 Robux
3 R$
3 Robux
3 R$
2 Robux
2 R$
2 Robux
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome37,250 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

426955.52 September 2026 — 42 % liked12 September 2026 — 69 % liked22 September 2026 — 67 % liked672 September 202622 September 2026
3 measurements spanning 20 days, net +25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 20:0567-2
12 Sept 2026, 20:0069+27
2 Sept 2026, 19:4842first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.