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Climb Scary Captain Clark Tower

Climb Scary Captain Clark Tower

A Roblox experience owned by Imshi Studio.

HorrorENhorrorclimbingsurvival

Description (written by the developer; not a statement by this register)

🚨 SURVIVE CAPTAIN CLARK! 🚨 Think you have what it takes to reach the top? Captain Clark and his creatures are waiting for you... 🩸 ⚡ How to play: 🏃‍♂️ Run and climb as fast as you can 🤫 Avoid Captain Clark at all costs 🏆 Reach the summit to claim your victory! (Only 1% of players actually make it to the top. Are you one of them?) Inspired by iconic horror survival games 💀

Last updated by the developer 2 Sept 2026, 10:57 UTC.

0
playing (measured 14 Sept 2026, 04:52 UTC)
8,477
lifetime visits
58%
liked (15 👍 / 11 👎)
45
favourites (5.3 per 1k visits)
29 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WIN · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56585714 September 2026 — 58 % liked25 September 2026 — 56 % liked5 October 2026 — 58 % liked14 September 20265 October 2026
3 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 11:4758+2
25 Sept 2026, 11:4656-2
14 Sept 2026, 12:1958first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.