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MrReal's Glitch Obby

MrReal's Glitch Obby

A Roblox experience owned by Fenamel.

ObbyENglitch mechanicsdifficulty scalingskill-based platforming

Description (written by the developer; not a statement by this register)

🚀 Welcome to MrReal's Glitch Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! Shutdown = Update Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge

Last updated by the developer 30 Aug 2026, 11:08 UTC.

69
playing (measured 30 Aug 2026, 13:50 UTC)
67,903
lifetime visits
72%
liked (69 👍 / 27 👎)
13
favourites (0.2 per 1k visits)
29 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

69636352.530 Aug 2026, 00:21 — 403 players30 Aug 2026, 00:50 — 435 players30 Aug 2026, 01:50 — 464 players30 Aug 2026, 02:50 — 547 players30 Aug 2026, 03:50 — 455 players30 Aug 2026, 04:50 — 305 players30 Aug 2026, 05:50 — 336 players30 Aug 2026, 06:50 — 372 players30 Aug 2026, 07:50 — 332 players30 Aug 2026, 08:50 — 346 players30 Aug 2026, 09:50 — 410 players30 Aug 2026, 10:50 — 404 players30 Aug 2026, 11:50 — 602 players30 Aug 2026, 12:50 — 636 players30 Aug 2026, 13:50 — 69 players30 Aug 2026, 00:2130 Aug 2026, 13:50
15 measurements taken within a single day, net -334. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 13:5069-567
30 Aug 2026, 12:50636+34
30 Aug 2026, 11:50602+198
30 Aug 2026, 10:50404-6
30 Aug 2026, 09:50410+64
30 Aug 2026, 08:50346+14
30 Aug 2026, 07:50332-40
30 Aug 2026, 06:50372+36
30 Aug 2026, 05:50336+31
30 Aug 2026, 04:50305-150
30 Aug 2026, 03:50455-92
30 Aug 2026, 02:50547+83
30 Aug 2026, 01:50464+29
30 Aug 2026, 00:50435+32
30 Aug 2026, 00:21403first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

507361.530 Aug 2026, 00:22 — 50 % liked30 Aug 2026, 00:50 — 52 % liked30 Aug 2026, 01:50 — 56 % liked30 Aug 2026, 02:50 — 62 % liked30 Aug 2026, 03:50 — 68 % liked30 Aug 2026, 04:50 — 68 % liked30 Aug 2026, 05:50 — 67 % liked30 Aug 2026, 06:50 — 66 % liked30 Aug 2026, 07:50 — 67 % liked30 Aug 2026, 08:50 — 66 % liked30 Aug 2026, 09:50 — 69 % liked30 Aug 2026, 10:50 — 69 % liked30 Aug 2026, 11:50 — 71 % liked30 Aug 2026, 12:50 — 73 % liked30 Aug 2026, 13:50 — 72 % liked7230 Aug 2026, 00:2230 Aug 2026, 13:50
15 measurements taken within a single day, net +22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 13:5072-1
30 Aug 2026, 12:5073+2
30 Aug 2026, 11:5071+2
30 Aug 2026, 10:5069no change
30 Aug 2026, 09:5069+3
30 Aug 2026, 08:5066-1
30 Aug 2026, 07:5067+1
30 Aug 2026, 06:5066-1
30 Aug 2026, 05:5067-1
30 Aug 2026, 04:5068no change
30 Aug 2026, 03:5068+6
30 Aug 2026, 02:5062+6
30 Aug 2026, 01:5056+4
30 Aug 2026, 00:5052+2
30 Aug 2026, 00:2250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.