Rope an Animal
A Roblox experience owned by Rope an Animal APXS.
SimulatorENanimal simulationstealthupgrade mechanics
Rope an Animal is a simulator experience created on 2026-08-30. It has accumulated 8,553,475 lifetime visits and 16,714 favorites. Currently, 882 users are playing. The game holds an 88% like percentage. It supports desktop, console, mobile, and tablet platforms.
Description (written by the developer; not a statement by this register)
🤠 Welcome to Rope an Animal! How to Play: 🪢 Rope wild animals 🐎 Ride them to safety before the Guardian catches you 💰 Earn money from your animals ⬆️ Upgrade your rope to catch rarer animals 🏃 Train on the treadmill to gain Speed 🥷 Steal animals from other players 🥚 Rope rare animals as soon as they hatch 🎮 Supports Desktop, Console, Mobile, and Tablet players
Last updated by the developer 24 Oct 2026, 18:34 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Oct 2026, 22:50 | 84 | -23 |
| 25 Oct 2026, 21:50 | 107 | +2 |
| 25 Oct 2026, 20:50 | 105 | -10 |
| 25 Oct 2026, 19:50 | 115 | -1 |
| 25 Oct 2026, 18:50 | 116 | -8 |
| 25 Oct 2026, 17:50 | 124 | -18 |
| 25 Oct 2026, 16:50 | 142 | -23 |
| 25 Oct 2026, 15:50 | 165 | +6 |
| 25 Oct 2026, 14:50 | 159 | +26 |
| 25 Oct 2026, 13:50 | 133 | -25 |
| 25 Oct 2026, 12:50 | 158 | +4 |
| 25 Oct 2026, 11:50 | 154 | +6 |
| 25 Oct 2026, 10:50 | 148 | -11 |
| 25 Oct 2026, 09:50 | 159 | +3 |
| 25 Oct 2026, 08:50 | 156 | +6 |
| 25 Oct 2026, 07:50 | 150 | -10 |
| 25 Oct 2026, 06:50 | 160 | +3 |
| 25 Oct 2026, 05:50 | 157 | -47 |
| 25 Oct 2026, 04:50 | 204 | +27 |
| 25 Oct 2026, 03:50 | 177 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 0
Descriptors: Suitable for everyone
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 7 Nov 2026, 21:33 | 88 | no change |
| 28 Oct 2026, 21:33 | 88 | no change |
| 25 Oct 2026, 22:50 | 88 | no change |
| 25 Oct 2026, 21:50 | 88 | no change |
| 25 Oct 2026, 20:50 | 88 | no change |
| 25 Oct 2026, 19:50 | 88 | no change |
| 25 Oct 2026, 18:50 | 88 | no change |
| 25 Oct 2026, 17:50 | 88 | no change |
| 25 Oct 2026, 16:50 | 88 | no change |
| 25 Oct 2026, 15:50 | 88 | no change |
| 25 Oct 2026, 14:50 | 88 | no change |
| 25 Oct 2026, 13:50 | 88 | no change |
| 25 Oct 2026, 12:50 | 88 | no change |
| 25 Oct 2026, 11:50 | 88 | no change |
| 25 Oct 2026, 10:50 | 88 | no change |
| 25 Oct 2026, 09:50 | 88 | no change |
| 25 Oct 2026, 08:50 | 88 | no change |
| 25 Oct 2026, 07:50 | 88 | no change |
| 25 Oct 2026, 06:50 | 88 | no change |
| 25 Oct 2026, 05:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.