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Rope an Animal

Rope an Animal

A Roblox experience owned by Rope an Animal APXS.

SimulatorENanimal simulationstealthupgrade mechanics

Rope an Animal is a simulator experience created on 2026-08-30. It currently has 2,532 players and 501,699 lifetime visits. The game holds a 91% like percentage and 141 favorites. It supports Desktop, Console, Mobile, and Tablet platforms.

Description (written by the developer; not a statement by this register)

🤠 Welcome to Rope an Animal! How to Play: 🪢 Rope wild animals 🐎 Ride them to safety before the Guardian catches you 💰 Earn money from your animals ⬆️ Upgrade your rope to catch rarer animals 🏃 Train on the treadmill to gain Speed 🥷 Steal animals from other players 🥚 Rope rare animals as soon as they hatch 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 28 Sept 2026, 19:22 UTC.

3,800
playing (measured 29 Sept 2026, 07:50 UTC)
1,623,434
lifetime visits
90%
liked (1,513 👍 / 171 👎)
4,446
favourites (2.7 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1626,5123,3373,80018 September 202629 September 2026
252 measurements spanning 10 days, net +3,596. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 252
Measured (UTC)PlayersChange
29 Sept 2026, 07:503,800-91
29 Sept 2026, 06:503,891-86
29 Sept 2026, 05:503,977-32
29 Sept 2026, 04:504,009+439
29 Sept 2026, 03:503,570-123
29 Sept 2026, 02:503,693-491
29 Sept 2026, 01:504,184+71
29 Sept 2026, 00:504,113-268
28 Sept 2026, 23:504,381+106
28 Sept 2026, 22:504,275+797
28 Sept 2026, 21:503,478+287
28 Sept 2026, 20:503,191+121
28 Sept 2026, 19:503,070-170
28 Sept 2026, 18:503,240+20
28 Sept 2026, 17:503,220-3
28 Sept 2026, 16:503,223-160
28 Sept 2026, 15:503,383-569
28 Sept 2026, 14:503,952-758
28 Sept 2026, 13:504,710-477
28 Sept 2026, 12:505,187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome808,510 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8995929018 September 202629 September 2026
250 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 250
Measured (UTC)% likedChange
29 Sept 2026, 07:5090no change
29 Sept 2026, 06:5090no change
29 Sept 2026, 05:5090no change
29 Sept 2026, 04:5090no change
29 Sept 2026, 03:5090no change
29 Sept 2026, 02:5090no change
29 Sept 2026, 01:5090no change
29 Sept 2026, 00:5090no change
28 Sept 2026, 22:5090no change
28 Sept 2026, 21:5090no change
28 Sept 2026, 21:3190no change
28 Sept 2026, 20:5090no change
28 Sept 2026, 19:5090no change
28 Sept 2026, 18:5090no change
28 Sept 2026, 17:5090no change
28 Sept 2026, 16:5090no change
28 Sept 2026, 15:5090no change
28 Sept 2026, 14:5090no change
28 Sept 2026, 13:5090no change
28 Sept 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.