Rope an Animal
A Roblox experience owned by Rope an Animal APXS.
SimulatorENanimal simulationstealthupgrade mechanics
Rope an Animal is a simulator experience created on 2026-08-30. It currently has 2,532 players and 501,699 lifetime visits. The game holds a 91% like percentage and 141 favorites. It supports Desktop, Console, Mobile, and Tablet platforms.
Description (written by the developer; not a statement by this register)
🤠 Welcome to Rope an Animal! How to Play: 🪢 Rope wild animals 🐎 Ride them to safety before the Guardian catches you 💰 Earn money from your animals ⬆️ Upgrade your rope to catch rarer animals 🏃 Train on the treadmill to gain Speed 🥷 Steal animals from other players 🥚 Rope rare animals as soon as they hatch 🎮 Supports Desktop, Console, Mobile, and Tablet players
Last updated by the developer 28 Sept 2026, 19:22 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Sept 2026, 07:50 | 3,800 | -91 |
| 29 Sept 2026, 06:50 | 3,891 | -86 |
| 29 Sept 2026, 05:50 | 3,977 | -32 |
| 29 Sept 2026, 04:50 | 4,009 | +439 |
| 29 Sept 2026, 03:50 | 3,570 | -123 |
| 29 Sept 2026, 02:50 | 3,693 | -491 |
| 29 Sept 2026, 01:50 | 4,184 | +71 |
| 29 Sept 2026, 00:50 | 4,113 | -268 |
| 28 Sept 2026, 23:50 | 4,381 | +106 |
| 28 Sept 2026, 22:50 | 4,275 | +797 |
| 28 Sept 2026, 21:50 | 3,478 | +287 |
| 28 Sept 2026, 20:50 | 3,191 | +121 |
| 28 Sept 2026, 19:50 | 3,070 | -170 |
| 28 Sept 2026, 18:50 | 3,240 | +20 |
| 28 Sept 2026, 17:50 | 3,220 | -3 |
| 28 Sept 2026, 16:50 | 3,223 | -160 |
| 28 Sept 2026, 15:50 | 3,383 | -569 |
| 28 Sept 2026, 14:50 | 3,952 | -758 |
| 28 Sept 2026, 13:50 | 4,710 | -477 |
| 28 Sept 2026, 12:50 | 5,187 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 29 Sept 2026, 07:50 | 90 | no change |
| 29 Sept 2026, 06:50 | 90 | no change |
| 29 Sept 2026, 05:50 | 90 | no change |
| 29 Sept 2026, 04:50 | 90 | no change |
| 29 Sept 2026, 03:50 | 90 | no change |
| 29 Sept 2026, 02:50 | 90 | no change |
| 29 Sept 2026, 01:50 | 90 | no change |
| 29 Sept 2026, 00:50 | 90 | no change |
| 28 Sept 2026, 22:50 | 90 | no change |
| 28 Sept 2026, 21:50 | 90 | no change |
| 28 Sept 2026, 21:31 | 90 | no change |
| 28 Sept 2026, 20:50 | 90 | no change |
| 28 Sept 2026, 19:50 | 90 | no change |
| 28 Sept 2026, 18:50 | 90 | no change |
| 28 Sept 2026, 17:50 | 90 | no change |
| 28 Sept 2026, 16:50 | 90 | no change |
| 28 Sept 2026, 15:50 | 90 | no change |
| 28 Sept 2026, 14:50 | 90 | no change |
| 28 Sept 2026, 13:50 | 90 | no change |
| 28 Sept 2026, 12:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.