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Greedy Fishing 🐟

Greedy Fishing 🐟

A Roblox experience owned by Uncle Fish.

SimulatorENfishing simulatoridle mechanicscollection/aquarium

Description (written by the developer; not a statement by this register)

Greedy Fishing 🎣 Cast your line and watch it sink. The deeper it goes, the bigger the fish - and the more it pays. But something down there is hungry. 🦈 A shark can strike at ANY second. Pull up early and keep the cash… or hold on, go deeper, and risk the lot. How deep do you dare? 🐟 40 fish to catch — Goldfish to GODLY 🎣 7 rods · 10 ocean zones · 850m down into The Black 🏆 Fill your aquarium and it pays you back 📖 Complete the Index, REBIRTH, get rich 🔔 Updated every week — new fish, new features, new codes. ✨ Like and Favorite the game if you enjoyed playing! Fishing, Simulator, Idle, Shark, Ocean, Collecting, Aquarium, Upgrades, Deep Sea, Casual

Last updated by the developer 17 Sept 2026, 10:16 UTC.

0
playing (measured 21 Sept 2026, 18:30 UTC)
10,762
lifetime visits
65%
liked (24 👍 / 13 👎)
59
favourites (5.5 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Sept 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,869 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626563.521 September 2026 — 62 % liked1 October 2026 — 65 % liked21 September 20261 October 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 18:3165+3
21 Sept 2026, 18:3062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.