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CQB Hell

CQB Hell

A Roblox experience owned by FREEDOM TO KILLART STUDIOS.

ShooterENclose quarters combatshootersurvival

Description (written by the developer; not a statement by this register)

PLEASE BE SURE TO GIVE THIS GAME A LIKE 👍 AND FAVORITE IT DOWN BELOW A close quarters combat game, where every fight is fast, brutal, and unpredictable. Every run is different, forcing you to adapt on the fly. The environment is unforgiving to those who are reckless: Features: - Randomly Generated Map - Aggressive enemy AI - A vast sandbox (weapons, grenades, medkits) - Boss fights - Supports Xbox and Mobile users - Shooting Range: *Includes PVP in Shooting Range EPILEPSY WARNING: This game contains flashing lights, muzzle flashes, and intense visual effects that may trigger seizures for people with photosensitive epilepsy. Player discretion is advised.

Last updated by the developer 5 Sept 2026, 13:13 UTC.

84
playing (measured 5 Sept 2026, 16:50 UTC)
33,548
lifetime visits
76%
liked (4,072 👍 / 1,270 👎)
17,047
favourites (508.1 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

84255169.54 September 2026 — 155 players4 September 2026 — 164 players4 September 2026 — 190 players4 September 2026 — 157 players4 September 2026 — 160 players4 September 2026 — 145 players4 September 2026 — 137 players4 September 2026 — 138 players4 September 2026 — 132 players4 September 2026 — 106 players4 September 2026 — 139 players4 September 2026 — 205 players4 September 2026 — 164 players4 September 2026 — 182 players4 September 2026 — 180 players4 September 2026 — 203 players4 September 2026 — 137 players4 September 2026 — 146 players4 September 2026 — 162 players4 September 2026 — 156 players4 September 2026 — 152 players4 September 2026 — 141 players4 September 2026 — 168 players5 September 2026 — 153 players5 September 2026 — 185 players5 September 2026 — 183 players5 September 2026 — 206 players5 September 2026 — 255 players5 September 2026 — 221 players5 September 2026 — 176 players5 September 2026 — 200 players5 September 2026 — 199 players5 September 2026 — 191 players5 September 2026 — 167 players5 September 2026 — 183 players5 September 2026 — 211 players5 September 2026 — 240 players5 September 2026 — 236 players5 September 2026 — 240 players5 September 2026 — 84 players4 September 20265 September 2026
40 measurements spanning 2 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–281 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 40
Measured (UTC)PlayersChange
5 Sept 2026, 16:5084-156
5 Sept 2026, 15:50240+4
5 Sept 2026, 14:50236-4
5 Sept 2026, 13:50240+29
5 Sept 2026, 12:50211+28
5 Sept 2026, 11:50183+16
5 Sept 2026, 10:50167-24
5 Sept 2026, 09:50191-8
5 Sept 2026, 08:50199-1
5 Sept 2026, 07:50200+24
5 Sept 2026, 06:50176-45
5 Sept 2026, 05:50221-34
5 Sept 2026, 04:50255+49
5 Sept 2026, 03:50206+23
5 Sept 2026, 02:50183-2
5 Sept 2026, 01:50185+32
5 Sept 2026, 00:50153-15
4 Sept 2026, 23:50168+27
4 Sept 2026, 22:50141-11
4 Sept 2026, 21:50152first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Hell · welcome433,108 · 44.4% win
Kill Allik · progression141,728 · 14.2% win
Kill Smiley · progression34,918 · 3.9% win
Kill Patsyuk · progression29,192 · 3.4% win
Kill Kevin · progression28,886 · 3.4% win
Kill Gunk · progression26,697 · 3.2% win
Kill Viper · progression25,169 · 2.2% win
Kill Armata · progression20,474 · 2.7% win
Kill Melnik · other19,309 · 2.0% win
Boing! · other19,146 · 28.8% win
Kill Sequoia [DISABLED] · progression17,608 · 0.00% win
Kill Mi-28 · progression14,134 · 1.9% win
Kill Ascalon · progression13,570 · 2.0% win
Just what Alik intended. · other11,253 · 17.3% win
Crisp · other6,632 · 5.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 16 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7698874 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 98 % liked4 September 2026 — 98 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 98 % liked4 September 2026 — 98 % liked4 September 2026 — 98 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked4 September 2026 — 97 % liked5 September 2026 — 97 % liked5 September 2026 — 97 % liked5 September 2026 — 97 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked5 September 2026 — 96 % liked14 September 2026 — 89 % liked25 September 2026 — 83 % liked5 October 2026 — 79 % liked15 October 2026 — 76 % liked25 October 2026 — 76 % liked4 September 202625 October 2026
45 measurements spanning 51 days, net -21. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–101 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 45
Measured (UTC)% likedChange
25 Oct 2026, 04:2376no change
15 Oct 2026, 04:2276-3
5 Oct 2026, 04:2179-4
25 Sept 2026, 04:2183-6
14 Sept 2026, 22:4589-7
5 Sept 2026, 16:5096no change
5 Sept 2026, 15:5096no change
5 Sept 2026, 14:5096no change
5 Sept 2026, 13:5096no change
5 Sept 2026, 12:5096no change
5 Sept 2026, 11:5096no change
5 Sept 2026, 10:5096no change
5 Sept 2026, 09:5096no change
5 Sept 2026, 08:5096no change
5 Sept 2026, 07:5096no change
5 Sept 2026, 06:5096no change
5 Sept 2026, 05:5096no change
5 Sept 2026, 04:5096no change
5 Sept 2026, 03:5096-1
5 Sept 2026, 02:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

cqb-hell.fandom.com5 active editors · 2,530 edits
151 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.