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[W2🔥] Mine a Wall ⛏️

[W2🔥] Mine a Wall ⛏️

A Roblox experience owned by Next Level Labs.

Clicker & idleENclickeridleprogression

Description (written by the developer; not a statement by this register)

⛏️ Mine a Wall ⛏️ Swing your pickaxe to gain Mine Power! 💥 SMASH through massive walls! 💰 Earn Coins & upgrade your pickaxe! 🔓 Break harder walls and unlock NEW areas! 💪 Become stronger with every swing! 🏆 Climb the leaderboards and become the STRONGEST MINER! 🔥 HOW FAR CAN YOU GET? 👍 Like the game! ⭐ Favorite for future updates! 🔔 Follow so you don't miss NEW content!

Last updated by the developer 16 Sept 2026, 19:49 UTC.

0
playing (measured 17 Sept 2026, 04:01 UTC)
16,718
lifetime visits
86%
liked (234 👍 / 39 👎)
5,305
favourites (317.3 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 04:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Pumpkin Pickaxe
799 R$
Admin Commands [50% OFF]
499 R$
Lucky Block [OP]
299 R$
Netherite Block
129 R$
Autoclicker [OP]
49 R$
Diamond Block
29 R$
Speed Boost
27 R$
Auto Rebirth
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome12,091 · 100.0% win
Unlocked World 1: Grassland · progression1,968 · 100.0% win
Unlocked World 2: Nether · progression624 · 86.7% win
Unlocked World 3: End · progression157 · 21.9% win
Unlocked World 4: Sky · progression3 · 0.20% win
Unlocked World 5: Candy · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868517 September 2026 — 84 % liked27 September 2026 — 86 % liked7 October 2026 — 86 % liked17 September 20267 October 2026
3 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 04:0386no change
27 Sept 2026, 04:0386+2
17 Sept 2026, 04:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.