[W2🔥] Mine a Wall ⛏️
A Roblox experience owned by Next Level Labs.
Clicker & idleENclickeridleprogression
Description (written by the developer; not a statement by this register)
⛏️ Mine a Wall ⛏️ Swing your pickaxe to gain Mine Power! 💥 SMASH through massive walls! 💰 Earn Coins & upgrade your pickaxe! 🔓 Break harder walls and unlock NEW areas! 💪 Become stronger with every swing! 🏆 Climb the leaderboards and become the STRONGEST MINER! 🔥 HOW FAR CAN YOU GET? 👍 Like the game! ⭐ Favorite for future updates! 🔔 Follow so you don't miss NEW content!
Last updated by the developer 16 Sept 2026, 19:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Sept 2026, 04:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 7 Oct 2026, 04:03 | 86 | no change |
| 27 Sept 2026, 04:03 | 86 | +2 |
| 17 Sept 2026, 04:02 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.