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[TRADING] Run for Toys!

[TRADING] Run for Toys!

A Roblox experience owned by ROZYN Studios.

ObbyENtreadmill runnermystery box lootboss chase

Description (written by the developer; not a statement by this register)

🐉 NEW LIMITED TIME EVENT 🐉 The celestial have arrived with more limited edition toys and cosmetics! 🔨 TRADING is now LIVE 🔨 Missed out on the limited edition toys and cosmetics from last week? Now you can trade from other players for them! Run for toys, literally. 📦 Every wave, new mystery boxes are up for grabs 🤖 Mystery boxes are guarded by fast, big bosses 🏃 Outrun them back home to keep it! 🎁 Open your boxes to see what toy is inside. 👟 Run on the treadmill to get FASTER. 👑 Be the fastest player in the whole game! Try to collect them all... If you can 😏

Last updated by the developer 3 Oct 2026, 10:45 UTC.

710
playing (measured 3 Oct 2026, 14:50 UTC)
365,337
lifetime visits
91%
liked (1,971 👍 / 202 👎)
6,077
favourites (16.6 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1741,15666571030 September 20263 October 2026
85 measurements spanning 3 days, net +348. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–1,303 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 85
Measured (UTC)PlayersChange
3 Oct 2026, 14:50710-65
3 Oct 2026, 13:50775-76
3 Oct 2026, 12:50851-23
3 Oct 2026, 11:50874+96
3 Oct 2026, 10:50778-378
3 Oct 2026, 09:501,156+79
3 Oct 2026, 08:501,077+221
3 Oct 2026, 07:50856+90
3 Oct 2026, 06:50766+144
3 Oct 2026, 05:50622+145
3 Oct 2026, 04:50477+32
3 Oct 2026, 03:50445+117
3 Oct 2026, 02:50328+4
3 Oct 2026, 01:50324+13
3 Oct 2026, 00:50311+17
2 Oct 2026, 23:50294-6
2 Oct 2026, 22:50300+24
2 Oct 2026, 21:50276-7
2 Oct 2026, 20:50283-55
2 Oct 2026, 19:50338first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x4 LUCK (stacks)
499 R$
2x MONEY
349 R$
Trader
199 R$
2x LUCK (stacks)
199 R$
2x Opening Speed
149 R$
2x Speed
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome115,680 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9130 September 20263 October 2026
85 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 85
Measured (UTC)% likedChange
3 Oct 2026, 14:5091no change
3 Oct 2026, 13:5091no change
3 Oct 2026, 12:5091no change
3 Oct 2026, 11:5091no change
3 Oct 2026, 10:5091no change
3 Oct 2026, 09:5091no change
3 Oct 2026, 08:5091no change
3 Oct 2026, 07:5091no change
3 Oct 2026, 06:5091no change
3 Oct 2026, 05:5091no change
3 Oct 2026, 04:5091no change
3 Oct 2026, 03:5091no change
3 Oct 2026, 02:5091no change
3 Oct 2026, 01:5091no change
3 Oct 2026, 00:5091no change
2 Oct 2026, 23:5091no change
2 Oct 2026, 22:5091no change
2 Oct 2026, 21:5091no change
2 Oct 2026, 20:5091no change
2 Oct 2026, 19:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.