Run a Museum🏛️
A Roblox experience owned by Catch the Loot!.
TycoonENsimulationtycoonautomation
Description (written by the developer; not a statement by this register)
Code "RELEASE" Next Code at 100 Likes Find rare loot, attract visitors, and automate your own museum! 🏛️ 📦 Catch loot and hunt for your next rare discovery 🧽 Polish and upgrade exhibits to increase their value 👥 Impress visitors and VIPs to earn huge donations 👷 Hire staff to polish exhibits, serve visitors, and promote your museum 🌈 Collect powerful mutations and enjoy special weather events! 🏗️ Turn a small collection into a fully automated museum 💤 Your museum earns cash while you're offline!
Last updated by the developer 25 Sept 2026, 16:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Sept 2026, 16:45 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.