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Stop The Timer! ⚡ [Reaction Speed]

Stop The Timer! ⚡ [Reaction Speed]

A Roblox experience owned by BlockQuest Builders.

MinigamesENreaction testminigameprecision

Description (written by the developer; not a statement by this register)

Welcome to Stop The Timer! ⚡Face off against friends and test your reaction speed! Stop the clock right on target to win! Precision is key, as one tiny mistake can change the match! 💥GAME MODES Blind Mode: Rely on your instincts without seeing the clock! Hard Mode: Ultra tight timing for skilled players! Classic Mode: Standard head to head timing battles! 🎯CUSTOM CHAIRS Unlock and collect cool chairs to sit in style! 🏆 Win rounds, climb the leaderboards, and prove your skills! 👍Leave a like and favorite for awesome updates! 🏷️ Tags: Timer, Stop The Timer, Reaction Test, Precision, Skill, Speed, Challenge, Minigame, Simulator

Last updated by the developer 9 Sept 2026, 20:04 UTC.

0
playing (measured 9 Sept 2026, 23:00 UTC)
7,204
lifetime visits
71%
liked (15 👍 / 6 👎)
385
favourites (53.4 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
120 R$
DoubleWins
110 R$
DoubleStreak
75 R$
DoubleMoney
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 wins · progression4,139 · 100.0% win
5 Wins · progression270 · 0.00% win
10 Wins · progression39 · 0.00% win
20 Wins · progression3 · 0.00% win
50 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

719 September 2026 — 71 % liked19 September 2026 — 71 % liked9 September 202619 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 23:0171no change
9 Sept 2026, 23:0071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.