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Reworken: Remastered

Reworken: Remastered

A Roblox experience owned by Reworken:Remastered.

HorrorENDead by DaylightAsymmetric MultiplayerHorror

Description (written by the developer; not a statement by this register)

Reworken is a dedicated fan game, Introducing brand-new Survivors and Killers, while fully reimagining and reworking the current cast! Survivors: Evade danger, outsmart your opponent, and survive until the clock runs out. Killers: Hunt down the survivors and don't let anyone escape!

Last updated by the developer 11 Sept 2026, 02:09 UTC.

22
playing (measured 12 Sept 2026, 06:45 UTC)
2,373
lifetime visits
59%
liked (155 👍 / 107 👎)
5,263
favourites (2217.9 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 06:4522first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legacy Milestone Skins
240 R$
Yourself Skin Pack
240 R$
VIP
240 R$
10x EXP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reworken Welcome · welcome25,103 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58967712 September 2026 — 76 % liked22 September 2026 — 96 % liked2 October 2026 — 93 % liked12 October 2026 — 92 % liked22 October 2026 — 58 % liked1 November 2026 — 59 % liked5912 September 20261 November 2026
6 measurements spanning 50 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 06:4759+1
22 Oct 2026, 06:4758-34
12 Oct 2026, 06:4792-1
2 Oct 2026, 06:4693-3
22 Sept 2026, 06:4696+20
12 Sept 2026, 06:4576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
26 September 2026
Roblox entity thumbnail
12 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.