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LingoQuest | Learn new languages

LingoQuest | Learn new languages

A Roblox experience owned by VibeLink.

SimulatorENeducationalvocabularyprogressive levels

Description (written by the developer; not a statement by this register)

LingoQuest is a Roblox language-learning game where players learn new languages through short, interactive lessons, fun challenges, speaking exercises, and progressive levels. Choose a language, complete lessons, practice vocabulary, improve your pronunciation, earn XP, unlock new levels, and build your daily learning streak. Learn at your own pace while exploring a colorful Roblox world designed to make language learning feel like a game.

Last updated by the developer 2 Sept 2026, 13:18 UTC.

0
playing (measured 7 Sept 2026, 21:15 UTC)
2,264
lifetime visits
82%
liked (27 👍 / 6 👎)
109
favourites (48.1 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🎓 First Lesson · progression0 · 0.00% win
🔥 7 Day Streak · other0 · 0.00% win
🔥 30 Day Streak · other0 · 0.00% win
🔥 100 Day Streak · progression0 · 0.00% win
⭐ 1,000 XP · progression0 · 0.00% win
⭐ 10,000 XP · progression0 · 0.00% win
📚 10 Lessons · progression0 · 0.00% win
📚 50 Lessons · progression0 · 0.00% win
🧠 First Review · progression0 · 0.00% win
🎯 Daily Challenge · progression0 · 0.00% win
🏆 Challenge Master · progression0 · 0.00% win
🥇 League Promotion · progression0 · 0.00% win
👑 Diamond League · progression0 · 0.00% win
🗣️ Speaking · other0 · 0.00% win
💯 Perfect Lesson · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8189857 September 2026 — 89 % liked17 September 2026 — 85 % liked28 September 2026 — 81 % liked8 October 2026 — 82 % liked827 September 20268 October 2026
4 measurements spanning 30 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 01:2082+1
28 Sept 2026, 01:1881-4
17 Sept 2026, 21:1685-4
7 Sept 2026, 21:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.