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SAK Dollhouse

SAK Dollhouse

A Roblox experience owned by S A K DOLLHOUSE.

Description (written by the developer; not a statement by this register)

🎀 S A K D O L L H O U S E 🎀 Welcome to your new favorite avatar shopping destination! 💗 Shop TONS of outfit inspo & iconic looks 💅 Y2K • BADDIE • COQUETTE • PREPPY • GOTH • GRUNGE • STREETWEAR • SOFT GIRL • OLD MONEY & MORE! 👛 Find your next OBSESSION 🎀 Build your dream avatar 🛍️ Browse our shelves & discover new looks 💗 Mix, match & serve EVERY aesthetic Whether you’re a Y2K baddie, coquette princess, alt girl, fashion girlie or literally ALL of them… there’s a look IMPORTANT Most of the UGC featured in this game is not owned by us. We carefully picked each item to match our clothing. If you’re a UGC creator and would like your UGC removed feel free to contact us! tysm for supporting our game! ✨ 💕 OUR TEAM OWNERS 👑: ariabrooke_x, katmaya29 & phantom0187 Y2K, Baddie, Fashion, Outfits, Dress Up, Coquette, Preppy, Tweencore, Soft Girl, Clean Girl, Old Money,Dollette, Roblox Outfits, Avatar Shop, Outfit Ideas credits to: meiswis we used her the free assets

Last updated by the developer 12 Sept 2026, 05:32 UTC.

0
playing (measured 12 Sept 2026, 06:18 UTC)
344
lifetime visits
100%
liked (17 👍 / 0 👎)
9
favourites (26.2 per 1k visits)
30 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to S A K DOLLHOUSE bestie · welcome0 · 0.00% win
Yayyy first purchase! · other0 · 0.00% win
Tysm for joining, bestie! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10012 September 2026 — 100 % liked22 September 2026 — 100 % liked12 September 202622 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 06:19100no change
12 Sept 2026, 06:19100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.