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[W3🌊] +1 Eat Per Click

[W3🌊] +1 Eat Per Click

A Roblox experience owned by 3 AM Munchies.

SimulatorENincrementalfood thememultiplier mechanics

Description (written by the developer; not a statement by this register)

🍔 Welcome to +1 Eat Per Click! 🍕 Eat Foods to gain Hunger! 💥 Devour Objects and destroy everything in your path! ✨ Equip Trails and Condiments for Insane Multipliers 🗺️ Discover and unlock new Areas! 🏆 Earn Wins and buy better Foods! 🍳 AFK at Tables to build up even more Hunger! 👑 Become the HUNGRIEST player in the game! 👍 Like & Favorite if you’re enjoying the game!

Last updated by the developer 26 Sept 2026, 21:25 UTC.

8
playing (measured 27 Sept 2026, 15:01 UTC)
21,981
lifetime visits
77%
liked (23 👍 / 7 👎)
134
favourites (6.1 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 15:0113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shadow Table
1,999 R$
Ruby Table
759 R$
Emerald Table
259 R$
Auto Clicker
79 R$
Tomahawk Steak
79 R$
X2 Wins
59 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[🍔] Welcome · welcome25,532 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 11 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

77797827 September 2026 — 78 % liked7 October 2026 — 79 % liked17 October 2026 — 77 % liked27 September 202617 October 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 15:0277-2
7 Oct 2026, 15:0179+1
27 Sept 2026, 15:0178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.