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The Locust Of Murders

The Locust Of Murders

A Roblox experience owned by 0sman Corporations.

HorrorENhorrormurder-mysteryfast-paced movement

Description (written by the developer; not a statement by this register)

🐝 **The Locust Of Murders** 🔪 The House has opened its doors again. But this time, **someone is hunting.** Enter a fast-paced horror experience inspired by **The House of Locust**, combining murder-mystery gameplay with **smooth, high-speed movement** built for jukes, chases, escapes, and absolute chaos. ⚔️ **Survive the round.** 🔪 **Hunt your targets.** 🏃 **Slide, vault, dodge and outplay your enemies.** 🎭 **Trust nobody.** 🏚️ **Explore the twisted world of the Locust.** Every round is different. Every hallway could be a trap. Every player could be your killer. And when the Locust finds you... **RUN.** ⚠️ Flashing lights, loud sounds and horror themes. 🎧 Headphones recommended. 🖥️ Best experienced with friends. **The House remembers everyone who enters.**

Last updated by the developer 12 Sept 2026, 04:16 UTC.

0
playing (measured 12 Sept 2026, 07:02 UTC)
3,240
lifetime visits
55%
liked (6 👍 / 5 👎)
39
favourites (12.0 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revive
349 R$
VIP
299 R$
Luck Boost
199 R$
Speed Boost
149 R$
2x Coins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

50565312 September 2026 — 56 % liked22 September 2026 — 50 % liked2 October 2026 — 55 % liked5512 September 20262 October 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 07:0355+5
22 Sept 2026, 07:0350-6
12 Sept 2026, 07:0356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.