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MrReal's Glitch Obby

MrReal's Glitch Obby

A Roblox experience owned by 0 ccu obby games.

ObbyENglitch mechanicsdifficulty scalingparkour

Description (written by the developer; not a statement by this register)

🚀 Welcome to MrReal's Glitch Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! Shutdown = Update Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge

Last updated by the developer 1 Sept 2026, 11:20 UTC.

47
playing (measured 1 Sept 2026, 22:50 UTC)
60,619
lifetime visits
65%
liked (85 👍 / 45 👎)
6
favourites (0.1 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

47464255.531 Aug 2026, 19:31 — 371 players31 Aug 2026, 19:50 — 377 players31 Aug 2026, 20:50 — 422 players31 Aug 2026, 21:50 — 339 players31 Aug 2026, 22:50 — 300 players31 Aug 2026, 23:50 — 300 players1 Sept 2026, 00:50 — 323 players1 Sept 2026, 01:50 — 251 players1 Sept 2026, 02:50 — 216 players1 Sept 2026, 03:50 — 194 players1 Sept 2026, 04:50 — 177 players1 Sept 2026, 05:50 — 191 players1 Sept 2026, 06:50 — 215 players1 Sept 2026, 07:50 — 238 players1 Sept 2026, 08:50 — 285 players1 Sept 2026, 09:50 — 377 players1 Sept 2026, 10:50 — 391 players1 Sept 2026, 11:50 — 438 players1 Sept 2026, 12:50 — 429 players1 Sept 2026, 13:50 — 464 players1 Sept 2026, 14:50 — 354 players1 Sept 2026, 15:50 — 373 players1 Sept 2026, 16:50 — 332 players1 Sept 2026, 17:50 — 302 players1 Sept 2026, 18:50 — 324 players1 Sept 2026, 19:50 — 281 players1 Sept 2026, 20:50 — 283 players1 Sept 2026, 21:50 — 270 players1 Sept 2026, 22:50 — 47 players31 Aug 2026, 19:311 Sept 2026, 22:50
29 measurements spanning 1 day, net -324. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 29
Measured (UTC)PlayersChange
1 Sept 2026, 22:5047-223
1 Sept 2026, 21:50270-13
1 Sept 2026, 20:50283+2
1 Sept 2026, 19:50281-43
1 Sept 2026, 18:50324+22
1 Sept 2026, 17:50302-30
1 Sept 2026, 16:50332-41
1 Sept 2026, 15:50373+19
1 Sept 2026, 14:50354-110
1 Sept 2026, 13:50464+35
1 Sept 2026, 12:50429-9
1 Sept 2026, 11:50438+47
1 Sept 2026, 10:50391+14
1 Sept 2026, 09:50377+92
1 Sept 2026, 08:50285+47
1 Sept 2026, 07:50238+23
1 Sept 2026, 06:50215+24
1 Sept 2026, 05:50191+14
1 Sept 2026, 04:50177-17
1 Sept 2026, 03:50194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$
VIP
49 R$
Easy Mode
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

43675531 Aug 2026, 19:32 — 43 % liked31 Aug 2026, 19:50 — 50 % liked31 Aug 2026, 20:50 — 60 % liked31 Aug 2026, 21:50 — 56 % liked31 Aug 2026, 22:50 — 50 % liked31 Aug 2026, 23:50 — 52 % liked1 Sept 2026, 00:50 — 58 % liked1 Sept 2026, 01:50 — 60 % liked1 Sept 2026, 02:50 — 60 % liked1 Sept 2026, 03:50 — 63 % liked1 Sept 2026, 04:50 — 64 % liked1 Sept 2026, 05:50 — 64 % liked1 Sept 2026, 06:50 — 66 % liked1 Sept 2026, 07:50 — 67 % liked1 Sept 2026, 08:50 — 67 % liked1 Sept 2026, 09:50 — 67 % liked1 Sept 2026, 10:50 — 66 % liked1 Sept 2026, 11:50 — 66 % liked1 Sept 2026, 12:50 — 65 % liked1 Sept 2026, 13:50 — 65 % liked1 Sept 2026, 14:50 — 66 % liked1 Sept 2026, 16:50 — 64 % liked1 Sept 2026, 17:50 — 64 % liked1 Sept 2026, 18:50 — 62 % liked1 Sept 2026, 19:50 — 62 % liked1 Sept 2026, 20:50 — 63 % liked1 Sept 2026, 21:50 — 65 % liked1 Sept 2026, 22:50 — 65 % liked6531 Aug 2026, 19:321 Sept 2026, 22:50
28 measurements spanning 1 day, net +22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 28
Measured (UTC)% likedChange
1 Sept 2026, 22:5065no change
1 Sept 2026, 21:5065+2
1 Sept 2026, 20:5063+1
1 Sept 2026, 19:5062no change
1 Sept 2026, 18:5062-2
1 Sept 2026, 17:5064no change
1 Sept 2026, 16:5064-2
1 Sept 2026, 14:5066+1
1 Sept 2026, 13:5065no change
1 Sept 2026, 12:5065-1
1 Sept 2026, 11:5066no change
1 Sept 2026, 10:5066-1
1 Sept 2026, 09:5067no change
1 Sept 2026, 08:5067no change
1 Sept 2026, 07:5067+1
1 Sept 2026, 06:5066+2
1 Sept 2026, 05:5064no change
1 Sept 2026, 04:5064+1
1 Sept 2026, 03:5063+3
1 Sept 2026, 02:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.