MrReal's Glitch Obby
A Roblox experience owned by 0 ccu obby games.
ObbyENglitch mechanicsdifficulty scalingparkour
Description (written by the developer; not a statement by this register)
🚀 Welcome to MrReal's Glitch Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! Shutdown = Update Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge
Last updated by the developer 1 Sept 2026, 11:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 22:50 | 47 | -223 |
| 1 Sept 2026, 21:50 | 270 | -13 |
| 1 Sept 2026, 20:50 | 283 | +2 |
| 1 Sept 2026, 19:50 | 281 | -43 |
| 1 Sept 2026, 18:50 | 324 | +22 |
| 1 Sept 2026, 17:50 | 302 | -30 |
| 1 Sept 2026, 16:50 | 332 | -41 |
| 1 Sept 2026, 15:50 | 373 | +19 |
| 1 Sept 2026, 14:50 | 354 | -110 |
| 1 Sept 2026, 13:50 | 464 | +35 |
| 1 Sept 2026, 12:50 | 429 | -9 |
| 1 Sept 2026, 11:50 | 438 | +47 |
| 1 Sept 2026, 10:50 | 391 | +14 |
| 1 Sept 2026, 09:50 | 377 | +92 |
| 1 Sept 2026, 08:50 | 285 | +47 |
| 1 Sept 2026, 07:50 | 238 | +23 |
| 1 Sept 2026, 06:50 | 215 | +24 |
| 1 Sept 2026, 05:50 | 191 | +14 |
| 1 Sept 2026, 04:50 | 177 | -17 |
| 1 Sept 2026, 03:50 | 194 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 20 Sept 2026, 19:33 | 76 | +1 |
| 10 Sept 2026, 19:32 | 75 | +10 |
| 1 Sept 2026, 22:50 | 65 | no change |
| 1 Sept 2026, 21:50 | 65 | +2 |
| 1 Sept 2026, 20:50 | 63 | +1 |
| 1 Sept 2026, 19:50 | 62 | no change |
| 1 Sept 2026, 18:50 | 62 | -2 |
| 1 Sept 2026, 17:50 | 64 | no change |
| 1 Sept 2026, 16:50 | 64 | -2 |
| 1 Sept 2026, 14:50 | 66 | +1 |
| 1 Sept 2026, 13:50 | 65 | no change |
| 1 Sept 2026, 12:50 | 65 | -1 |
| 1 Sept 2026, 11:50 | 66 | no change |
| 1 Sept 2026, 10:50 | 66 | -1 |
| 1 Sept 2026, 09:50 | 67 | no change |
| 1 Sept 2026, 08:50 | 67 | no change |
| 1 Sept 2026, 07:50 | 67 | +1 |
| 1 Sept 2026, 06:50 | 66 | +2 |
| 1 Sept 2026, 05:50 | 64 | no change |
| 1 Sept 2026, 04:50 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.