Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
MrReal's Glitch Obby

MrReal's Glitch Obby

A Roblox experience owned by 0 ccu obby games.

ObbyENglitch mechanicsdifficulty scalingparkour

Description (written by the developer; not a statement by this register)

🚀 Welcome to MrReal's Glitch Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! Shutdown = Update Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge

Last updated by the developer 1 Sept 2026, 11:20 UTC.

47
playing (measured 1 Sept 2026, 22:50 UTC)
60,619
lifetime visits
76%
liked (491 👍 / 157 👎)
621
favourites (10.2 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

47464255.531 Aug 2026, 19:31 — 371 players31 Aug 2026, 19:50 — 377 players31 Aug 2026, 20:50 — 422 players31 Aug 2026, 21:50 — 339 players31 Aug 2026, 22:50 — 300 players31 Aug 2026, 23:50 — 300 players1 Sept 2026, 00:50 — 323 players1 Sept 2026, 01:50 — 251 players1 Sept 2026, 02:50 — 216 players1 Sept 2026, 03:50 — 194 players1 Sept 2026, 04:50 — 177 players1 Sept 2026, 05:50 — 191 players1 Sept 2026, 06:50 — 215 players1 Sept 2026, 07:50 — 238 players1 Sept 2026, 08:50 — 285 players1 Sept 2026, 09:50 — 377 players1 Sept 2026, 10:50 — 391 players1 Sept 2026, 11:50 — 438 players1 Sept 2026, 12:50 — 429 players1 Sept 2026, 13:50 — 464 players1 Sept 2026, 14:50 — 354 players1 Sept 2026, 15:50 — 373 players1 Sept 2026, 16:50 — 332 players1 Sept 2026, 17:50 — 302 players1 Sept 2026, 18:50 — 324 players1 Sept 2026, 19:50 — 281 players1 Sept 2026, 20:50 — 283 players1 Sept 2026, 21:50 — 270 players1 Sept 2026, 22:50 — 47 players31 Aug 2026, 19:311 Sept 2026, 22:50
29 measurements spanning 1 day, net -324. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 29
Measured (UTC)PlayersChange
1 Sept 2026, 22:5047-223
1 Sept 2026, 21:50270-13
1 Sept 2026, 20:50283+2
1 Sept 2026, 19:50281-43
1 Sept 2026, 18:50324+22
1 Sept 2026, 17:50302-30
1 Sept 2026, 16:50332-41
1 Sept 2026, 15:50373+19
1 Sept 2026, 14:50354-110
1 Sept 2026, 13:50464+35
1 Sept 2026, 12:50429-9
1 Sept 2026, 11:50438+47
1 Sept 2026, 10:50391+14
1 Sept 2026, 09:50377+92
1 Sept 2026, 08:50285+47
1 Sept 2026, 07:50238+23
1 Sept 2026, 06:50215+24
1 Sept 2026, 05:50191+14
1 Sept 2026, 04:50177-17
1 Sept 2026, 03:50194first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
399 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Easy Mode
49 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome78,572 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

437659.531 August 2026 — 43 % liked31 August 2026 — 50 % liked31 August 2026 — 60 % liked31 August 2026 — 56 % liked31 August 2026 — 50 % liked31 August 2026 — 52 % liked1 September 2026 — 58 % liked1 September 2026 — 60 % liked1 September 2026 — 60 % liked1 September 2026 — 63 % liked1 September 2026 — 64 % liked1 September 2026 — 64 % liked1 September 2026 — 66 % liked1 September 2026 — 67 % liked1 September 2026 — 67 % liked1 September 2026 — 67 % liked1 September 2026 — 66 % liked1 September 2026 — 66 % liked1 September 2026 — 65 % liked1 September 2026 — 65 % liked1 September 2026 — 66 % liked1 September 2026 — 64 % liked1 September 2026 — 64 % liked1 September 2026 — 62 % liked1 September 2026 — 62 % liked1 September 2026 — 63 % liked1 September 2026 — 65 % liked1 September 2026 — 65 % liked10 September 2026 — 75 % liked20 September 2026 — 76 % liked31 August 202620 September 2026
30 measurements spanning 20 days, net +33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
20 Sept 2026, 19:3376+1
10 Sept 2026, 19:3275+10
1 Sept 2026, 22:5065no change
1 Sept 2026, 21:5065+2
1 Sept 2026, 20:5063+1
1 Sept 2026, 19:5062no change
1 Sept 2026, 18:5062-2
1 Sept 2026, 17:5064no change
1 Sept 2026, 16:5064-2
1 Sept 2026, 14:5066+1
1 Sept 2026, 13:5065no change
1 Sept 2026, 12:5065-1
1 Sept 2026, 11:5066no change
1 Sept 2026, 10:5066-1
1 Sept 2026, 09:5067no change
1 Sept 2026, 08:5067no change
1 Sept 2026, 07:5067+1
1 Sept 2026, 06:5066+2
1 Sept 2026, 05:5064no change
1 Sept 2026, 04:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.