MrReal's Glitch Obby
A Roblox experience owned by 0 ccu obby games.
ObbyENglitch mechanicsdifficulty scalingparkour
Description (written by the developer; not a statement by this register)
🚀 Welcome to MrReal's Glitch Obby 🚀 Are you ready for the ultimate test of skill, precision, and patience? Step into a world where bugs become features! This is officially the best and most advanced glitch obby on the entire Roblox platform! 👑 📈 What Awaits You? 100+ Unique Stages powered by glitches. The game gets harder every 10 levels, scaling from simple, all the way up to catastrophic! Master the Controls: Utilize various keybinds for emotes and clips to outsmart the obstacles. Show off your skills, master the physics, and prove you are the ultimate glitcher on Roblox! 👍 Support the Game! Enjoying the challenge? Don't forget to leave a LIKE 👍, favorite the game, and join our community to stay updated! Shutdown = Update Tags: difficulty chart obby, dco, glitch obby, per difficulty, easy, hard, impossible, stages, fun, challenge
Last updated by the developer 1 Sept 2026, 11:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 1 Sept 2026, 22:50 | 47 | -223 |
| 1 Sept 2026, 21:50 | 270 | -13 |
| 1 Sept 2026, 20:50 | 283 | +2 |
| 1 Sept 2026, 19:50 | 281 | -43 |
| 1 Sept 2026, 18:50 | 324 | +22 |
| 1 Sept 2026, 17:50 | 302 | -30 |
| 1 Sept 2026, 16:50 | 332 | -41 |
| 1 Sept 2026, 15:50 | 373 | +19 |
| 1 Sept 2026, 14:50 | 354 | -110 |
| 1 Sept 2026, 13:50 | 464 | +35 |
| 1 Sept 2026, 12:50 | 429 | -9 |
| 1 Sept 2026, 11:50 | 438 | +47 |
| 1 Sept 2026, 10:50 | 391 | +14 |
| 1 Sept 2026, 09:50 | 377 | +92 |
| 1 Sept 2026, 08:50 | 285 | +47 |
| 1 Sept 2026, 07:50 | 238 | +23 |
| 1 Sept 2026, 06:50 | 215 | +24 |
| 1 Sept 2026, 05:50 | 191 | +14 |
| 1 Sept 2026, 04:50 | 177 | -17 |
| 1 Sept 2026, 03:50 | 194 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Sept 2026, 22:50 | 65 | no change |
| 1 Sept 2026, 21:50 | 65 | +2 |
| 1 Sept 2026, 20:50 | 63 | +1 |
| 1 Sept 2026, 19:50 | 62 | no change |
| 1 Sept 2026, 18:50 | 62 | -2 |
| 1 Sept 2026, 17:50 | 64 | no change |
| 1 Sept 2026, 16:50 | 64 | -2 |
| 1 Sept 2026, 14:50 | 66 | +1 |
| 1 Sept 2026, 13:50 | 65 | no change |
| 1 Sept 2026, 12:50 | 65 | -1 |
| 1 Sept 2026, 11:50 | 66 | no change |
| 1 Sept 2026, 10:50 | 66 | -1 |
| 1 Sept 2026, 09:50 | 67 | no change |
| 1 Sept 2026, 08:50 | 67 | no change |
| 1 Sept 2026, 07:50 | 67 | +1 |
| 1 Sept 2026, 06:50 | 66 | +2 |
| 1 Sept 2026, 05:50 | 64 | no change |
| 1 Sept 2026, 04:50 | 64 | +1 |
| 1 Sept 2026, 03:50 | 63 | +3 |
| 1 Sept 2026, 02:50 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.