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[🌾] My Crop Farm

[🌾] My Crop Farm

A Roblox experience owned by castle rock looters.

SimulatorENfarmingidlegacha

Description (written by the developer; not a statement by this register)

🌾 Grow your farm! 🎲 Roll rare scythes 👷 Hire workers to harvest for you 💰 Sell crops, upgrade, and get rich! 🍀 Can you roll the rarest scythe?

Last updated by the developer 7 Sept 2026, 17:32 UTC.

0
playing (measured 9 Sept 2026, 02:36 UTC)
2,251
lifetime visits
52%
liked (12 👍 / 11 👎)
19
favourites (8.4 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 02:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
399 R$
2x Processing Speed
149 R$
Auto Process
99 R$
Lucky Roll
99 R$
Faster Spin
79 R$
Auto Collect
39 R$
2x Money
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,161 · 0.00% win
First Worker · other2,158 · 0.00% win
First Weather · other1,494 · 0.00% win
First Mutation · progression811 · 0.00% win
Second Floor · progression415 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

527161.59 September 2026 — 71 % liked19 September 2026 — 60 % liked29 September 2026 — 52 % liked9 September 202629 September 2026
3 measurements spanning 20 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 02:3752-8
19 Sept 2026, 02:3760-11
9 Sept 2026, 02:3771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.