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[RELEASE] +1 Speed Royal Escape ! πŸ‘‘

[RELEASE] +1 Speed Royal Escape ! πŸ‘‘

A Roblox experience owned by ACV Studio.

Description (written by the developer; not a statement by this register)

πŸ‘‘ +1 Speed Royal Escape⚑ 🏰 TRAPPED IN THE ARENA… CAN YOU ESCAPE? πŸƒπŸ’¨ ⚑ Every step makes you +1 SPEED faster! πŸƒ Hit the treadmills and train to become UNSTOPPABLE! πŸšͺ Escape the Royal Arenas and unlock your freedom! πŸ’¨ Run faster, push your limits, and leave everyone behind! πŸ‘‘ Become the FASTEST player in the kingdom! πŸ”₯ TRAIN. RUN. ESCAPE. REPEAT.πŸ”₯ πŸ’ͺ The more you train, the faster you become! πŸ† Do you have what it takes to escape every arena? πŸ‘€ Your journey to freedom starts now… πŸ‘ Like the game and join the adventure! βš”οΈWILL YOU ESCAPE OR STAY TRAPPED FOREVER?⚑

Last updated by the developer 14 Oct 2026, 20:13 UTC.

0
playing (measured 15 Oct 2026, 01:31 UTC)
388
lifetime visits
90%
liked (9 πŸ‘ / 1 πŸ‘Ž)
18
favourites (46.4 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Oct 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Treadmill
799 R$
Ruby Treadmill
399 R$
VIP
199 R$
Golden Treadmill
199 R$
X2 Trophies
49 R$
Double Jump
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! Β· welcome0 Β· 0.00% win
First rebirth ! Β· progression0 Β· 0.00% win
WORLD COMPLETED! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.