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CRK RNG

CRK RNG

A Roblox experience owned by SpiderVersesss.

SimulatorENGachaCollectionSimulator

Description (written by the developer; not a statement by this register)

COOKIE RNG — Roll for Legendary Cookies! 🌟 ROLL & COLLECT — Discover cookies ranging from common finds to unbelievably rare secrets. 🍀 BOOST YOUR LUCK — Use potions, charms, and upgrades to increase your chances. ⚔️ BATTLE — Put the cookies you collect to use and earn rewards. 📖 COMPLETE YOUR INDEX — Find every cookie and show off your collection. 💰 EARN & UPGRADE — Collect Coins and Shards to unlock boosts and progress faster. 🎬 RARE CUTSCENES — Pull something extremely rare and experience a special cinematic reveal! 🏆 CHASE THE RAREST — How lucky can you get? Tags: RNG, Cookie, Simulator, Luck, Rolling, Collection, Battle, Anime, Fantasy, Rare, Gacha, Grinding, Roblox, Adventure

Last updated by the developer 6 Sept 2026, 04:16 UTC.

3
playing (measured 7 Sept 2026, 21:19 UTC)
1,874
lifetime visits
70%
liked (78 👍 / 33 👎)
109
favourites (58.2 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 21:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Pass
249 R$
Lucky Charm
149 R$
50x rolls
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6973718 September 2026 — 73 % liked18 September 2026 — 69 % liked28 September 2026 — 70 % liked8 October 2026 — 70 % liked18 October 2026 — 70 % liked708 September 202618 October 2026
5 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 07:3770no change
8 Oct 2026, 07:3670no change
28 Sept 2026, 07:2170+1
18 Sept 2026, 00:5069-4
8 Sept 2026, 00:4673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.