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[📜] Mentalis Depths Asylum

[📜] Mentalis Depths Asylum

A Roblox experience owned by Veltharis.

Description (written by the developer; not a statement by this register)

Welcome to Mentalis Depths Asylum 🏔️ Located in the French Alps mountains, is a big asylum. Secrets unheard of… shaded by tall pine trees lies a dark truth. As a patient you can attend activities, protect your status bar as its vital to care for yourself! Remember to listen to nurses… drink the fresh drink if you wish to understand the secret of the asylum. If you wish to remain and discover it without any interference drink the cure. As a ill patient, you have unlimited access to fresh drinks, meaning whenever you wish the asylum is a feasting ground for your hunger at night. Keep your illness a secret! As a nurse you help maintain the asylum! Hosting activities, serving meals. That also means at night you must defend the asylum against the illness that creeps up from the shadows… JOIN THE GROUP! Buy [ ILL SURVIVOR ] BUY [UNTRAINED NURSE] CREDITS ------------- Melatonin_MiIk sweetshimmersparkle scure_666 Vezxr0

Last updated by the developer 17 Sept 2026, 15:34 UTC.

0
playing (measured 18 Sept 2026, 03:00 UTC)
406
lifetime visits
85%
liked (11 👍 / 2 👎)
7
favourites (17.2 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Untrained Nurse (Read Description)
500 R$
Cursed Patient (Read Description)
150 R$
Plushie Pack
75 R$
Lantern
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mentalis! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838885.519 September 2026 — 88 % liked1 October 2026 — 83 % liked11 October 2026 — 85 % liked8519 September 202611 October 2026
3 measurements spanning 22 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 17:5285+2
1 Oct 2026, 14:0883-5
19 Sept 2026, 16:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.