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Steal Or Mine

Steal Or Mine

A Roblox experience owned by laurentevich.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Steal Or Mine! How to Play: 💎 Mine valuable crystals from your personal mine 🛒 Fill your cart and deliver it to the central bank 💰 Sell your ore to earn money ⚔️ Fight other players and knock crystals out of their carts 👺 Defend your mine from attacking goblins ✨ Open geodes to find rare crystals, mutations, and skins 🏦 Install crystals to earn passive income ⬆️ Upgrade your mine, cart, and pickaxe 📜 Complete quests and earn extra rewards 🎮 Supports Desktop, Mobile, and Tablet players

Last updated by the developer 12 Sept 2026, 20:45 UTC.

0
playing (measured 12 Sept 2026, 23:52 UTC)
333
lifetime visits
84%
liked (153 👍 / 29 👎)
460
favourites (1381.4 per 1k visits)
31 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack
249 R$
Auto Sell
199 R$
Rocket Pickaxe
149 R$
Double Luck
129 R$
Aura Pickaxe | Limited!
125 R$
DoubleCash
99 R$
Lucky Lure
89 R$
Twin Hook
79 R$
Double Safe
79 R$
Demolition Expert
79 R$
Lucky Breaker
75 R$
Ore Magnet
69 R$
Auto Clicker
67 R$
Noob Pickaxe | Limited!
65 R$
Reel Master
59 R$
Geode Master
59 R$
2x Tap Power
55 R$
Fast Smelter
49 R$
Extra Pouch
49 R$
Auto Hammer
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome3,989 · 100.0% win
First Ore · progression2,923 · 100.0% win
Experienced Miner · progression1,683 · 100.0% win
Mythic Find · collection717 · 100.0% win
Geode Opener · collection656 · 41.4% win
Rare Discovery · collection589 · 41.4% win
Unexpected meeting! · social260 · 0.00% win
Touched by the Stars · collection198 · 13.8% win
Geode Hunter · collection177 · 13.8% win
Fresh Start · progression169 · 13.8% win
Geode Master · collection12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

718678.513 September 2026 — 83 % liked3 October 2026 — 71 % liked13 October 2026 — 86 % liked24 October 2026 — 84 % liked8413 September 202624 October 2026
4 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:1584-2
13 Oct 2026, 10:0686+15
3 Oct 2026, 09:0071-12
13 Sept 2026, 08:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.