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😰 TAKE IT MODDED πŸ˜€ INFS OWNER PANEL! (SAEE)

😰 TAKE IT MODDED πŸ˜€ INFS OWNER PANEL! (SAEE)

A Roblox experience owned by Gragnano Italia STUDIOS.

Last updated by the developer 1 Sept 2026, 10:25 UTC.

63
playing (measured 3 Sept 2026, 22:36 UTC)
9,120
lifetime visits
97%
liked (12,077 πŸ‘ / 336 πŸ‘Ž)
263,302
favourites (28870.8 per 1k visits)
1 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 22:3669first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OWNER ADMIN!
549 R$
OP ADMIN PANEL!
349 R$
x2 Money
99 R$
x2 Growth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

969796.54 September 2026 β€” 96 % liked14 September 2026 β€” 96 % liked25 September 2026 β€” 97 % liked5 October 2026 β€” 97 % liked25 October 2026 β€” 97 % liked4 September 202625 October 2026
5 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 11:4797no change
5 Oct 2026, 11:4597no change
25 Sept 2026, 11:3797+1
14 Sept 2026, 23:0596no change
4 Sept 2026, 22:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.