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Larp RP

Larp RP

A Roblox experience owned by *NO LIMIT TO THE LARP*.

RoleplayENroleplaysocialbeta

Description (written by the developer; not a statement by this register)

<3 Larp RP Ɛ> Larp RP is a small game intended for you to chill for a while, get to know others, and overall have a peaceful experience Default commands ✨ /headless ✨ /korblox As the only developer of this game, I encourage all of you to express yourself and enjoy the company of others As the seasons and holidays approach, the map will be changed to fit the aesthetic If you discover a bug or exploiter, please report it immediately This game is currently in Beta, so please expect some flaws. I’m constantly working on new ways to improve this experience Much love 🖤

Last updated by the developer 5 Sept 2026, 05:17 UTC.

0
playing (measured 15 Sept 2026, 19:18 UTC)
6,943
lifetime visits
43%
liked (6 👍 / 8 👎)
41
favourites (5.9 per 1k visits)
1 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar - 10,000
10,000 R$
Tip Jar - 5000
5,000 R$
VIP
1,000 R$
Tip Jar - 1000
1,000 R$
Tip Jar - 100
100 R$
Tip Jar - 50
50 R$
Tip Jar - 20
20 R$
Tip Jar - 10
10 R$
Tip Jar - 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Larp RP! · welcome6,056 · 100.0% win
Met the Creator · welcome261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

434644.515 September 2026 — 46 % liked5 October 2026 — 43 % liked15 September 20265 October 2026
2 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 23:1843-3
15 Sept 2026, 19:2346first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.