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Crunch A Leaf

Crunch A Leaf

A Roblox experience owned by Ridiculously Cool Games.

SimulatorENsatisfyingclickerrebirth

Description (written by the developer; not a statement by this register)

🍂 CRUNCH A LEAF! Step on leaves, hear them CRUNCH, and collect as many as you can! Every leaf has its own UNIQUE crunch sound 🔊 Some are soft, some are loud, some are SUPER crunchy. 🍁 Crunch leaves 🧹 Upgrade your gear 🚪 Unlock new areas 🔄 Rebirth for bigger multipliers 🎁 Earn rewards while you play How many different crunches can YOU find? (tags: leaf, leaves, crunch, crunchy, autumn, fall, satisfying, simulator, pets, rebirth, tycoon, clicker, fun, kids, adventure, ASMR, relaxing)

Last updated by the developer 8 Oct 2026, 15:27 UTC.

0
playing (measured 10 Oct 2026, 22:45 UTC)
3,980
lifetime visits
69%
liked (22 👍 / 10 👎)
115
favourites (28.9 per 1k visits)
1 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Oct 2026, 22:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Magnet
1,499 R$
Auto Upgrade
299 R$
x2 Leaves
199 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,387 · 100.0% win
100k Leaves · progression93 · 0.00% win
1M Leaves · progression42 · 0.00% win
First rebirth · progression39 · 0.00% win
1B Leaves · collection15 · 0.00% win
10 Rebirths · progression11 · 0.00% win
1Q Leaves · collection2 · 0.00% win
100 Rebirths · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.