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emo hangout

emo hangout

A Roblox experience owned by anti casket.

Social & hangoutENsocial hangoutskateboardingemo aesthetic

Description (written by the developer; not a statement by this register)

make emo great again? FEATURES ⬇⬇⬇ • Sound Settings — Turn off all in-game sound effects for a quieter experience. • Hide Players — Choose whether you want to see other players. • Hide Usernames — Hide player usernames for a cleaner experience. • Skateboard Controls — On PC, press F to get off your skateboard. • Emote Shop — Purchase emotes directly through the game and they'll be in your official Roblox inventory. • minigames — find small games to play with friends or even adventure into finding secrets. GAME STILL IN BETA, YOU MIGHT RUN INTO SLIGHT ISSUES have fun, make friends, and be emo👀

Last updated by the developer 9 Sept 2026, 07:01 UTC.

11
playing (measured 12 Sept 2026, 04:30 UTC)
7,426
lifetime visits
39%
liked (18 👍 / 28 👎)
136
favourites (18.3 per 1k visits)
1 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 04:307first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mld Hammer
250 R$
KRMI Hammer
250 R$
Kuromi Sword
120 R$
Cinnamoroll Sword
120 R$
Keroppi Sword
120 R$
Melody Sword
120 R$
headless
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome🎃 · welcome7,333 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

387154.512 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 71 % liked22 October 2026 — 38 % liked1 November 2026 — 39 % liked3912 September 20261 November 2026
6 measurements spanning 50 days, net -31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 04:3239+1
22 Oct 2026, 04:3238-33
12 Oct 2026, 04:3171+1
2 Oct 2026, 04:3170no change
22 Sept 2026, 04:3170no change
12 Sept 2026, 04:3070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
19 September 2026
Roblox entity thumbnail
12 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.