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Fly for Animals!

Fly for Animals!

A Roblox experience owned by Red Ocean Games.

SimulatorENpet collectionflight mechanicstycoon elements

Description (written by the developer; not a statement by this register)

Welcome to Fly for Animals! How to Play: 🥚 Steal eggs from animals 🐣 Hatch eggs to get rare pets 💰 Earn Cash from your pets 🪽 Unlock wings and fly 💨 Train on fans to boost Flight Power ⬆️ Upgrade your plot for more pets ✨ Discover rarer eggs, pets, and wing tiers 🎮 Supports all devices

Last updated by the developer 9 Sept 2026, 00:45 UTC.

0
playing (measured 9 Sept 2026, 04:16 UTC)
22,007
lifetime visits
77%
liked (92 👍 / 28 👎)
199
favourites (9.0 per 1k visits)
1 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 04:167first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Grow Speed
429 R$
Nebula Wings
399 R$
2x Cash
379 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome25,893 · 100.0% win
Sphinx · collection271 · 5.9% win
Pegasus · collection220 · 1.5% win
Direwolf · collection210 · 5.9% win
Manticore · collection186 · 3.0% win
Eclipse · collection97 · 3.0% win
Leviathan · collection38 · 1.5% win
Deep Signal · collection35 · 0.00% win
Ankylosaur · collection29 · 0.00% win
Golden Dragon · collection6 · 0.00% win
Storm Chaser · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.59 September 2026 — 76 % liked19 September 2026 — 77 % liked9 September 202619 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 04:1777+1
9 Sept 2026, 04:1676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.