Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
What Am I? 🤔

What Am I? 🤔

A Roblox experience owned by The Headband Game.

Social & hangoutENmystery cardguessing gamesocial deduction

Description (written by the developer; not a statement by this register)

Everyone has a mystery card above their head... 🤔 ❓ Take turns asking questions to find out what card you have! 🏆 Be the first player to correctly guess your card to WIN! 🎉 Unlock new headbands, card skins, and sitting animations! 👍 Like the game for more updates!

Last updated by the developer 8 Sept 2026, 14:31 UTC.

9
playing (measured 10 Sept 2026, 18:31 UTC)
2,074
lifetime visits
64%
liked (47 👍 / 27 👎)
209
favourites (100.8 per 1k visits)
2 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
x2 Cash
199 R$
Custom Cards
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome38,994 · 100.0% win
1 Win · progression8,968 · 85.2% win
10 Wins · progression115 · 0.90% win
100 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

646966.510 September 2026 — 64 % liked20 September 2026 — 66 % liked30 September 2026 — 69 % liked10 October 2026 — 67 % liked20 October 2026 — 66 % liked30 October 2026 — 64 % liked10 September 202630 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 18:3664-2
20 Oct 2026, 18:3566-1
10 Oct 2026, 18:3467-2
30 Sept 2026, 18:3469+3
20 Sept 2026, 18:3366+2
10 Sept 2026, 18:3264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.