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Print Cash

Print Cash

A Roblox experience owned by For Tax Purposes.

TycoonENtycoonidlebusiness

Description (written by the developer; not a statement by this register)

Print Cash 💵. Build your empire 🏦💰. 🖨️ Print Cash 🏢 Unlock new businesses 💵 Grow your income 👼 Make lucrative deals 💤 Keep earning while you're offline! 👍 Like the game and join the community for future updates!

Last updated by the developer 22 Sept 2026, 14:33 UTC.

57
playing (measured 23 Sept 2026, 00:45 UTC)
76,448
lifetime visits
82%
liked (1,735 👍 / 370 👎)
7,661
favourites (100.2 per 1k visits)
2 September 2026
created (per Roblox)

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Live players over time

Growth

35574613 September 2026 — 35 players23 September 2026 — 57 players13 September 202623 September 2026
2 measurements spanning 10 days, net +22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–60 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 00:4557+22
13 Sept 2026, 11:1835first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Speed Boost
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Print Cash · collection1,236,503 · 0.00% win
Cash Laundromat · collection977,761 · 0.00% win
Wholesale Cash · progression682,442 · 0.00% win
Capital Exchange · collection184,885 · 0.00% win
Advanced Cash · other106,537 · 0.00% win
The Big Leagues · collection62,088 · 0.00% win
Global Treasury · collection18,317 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72827713 September 2026 — 75 % liked23 September 2026 — 72 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked2 November 2026 — 82 % liked13 September 20262 November 2026
6 measurements spanning 50 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:1782no change
23 Oct 2026, 12:0782no change
13 Oct 2026, 12:0482no change
3 Oct 2026, 11:4982+10
23 Sept 2026, 11:3372-3
13 Sept 2026, 11:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.