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Skip a Stone!

Skip a Stone!

A Roblox experience owned by Stone Collectors.

SimulatorENstone skippingegg hatchingidle tycoon

Description (written by the developer; not a statement by this register)

🪨 Welcome to Skip a Stone! How to Play: 🪨 Charge and throw your stone, see how far it can skip 🐣 Grab eggs while you skip 🏝️ Hit landing spots to keep your speed 🥚 Hatch eggs into rare river animal 💰 Place animals on your plot to earn cash ⬆️ Upgrade your plot, skills, and stones ✨ Unlock rarer eggs, animals, and weights! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 29 Sept 2026, 01:09 UTC.

0
playing (measured 29 Sept 2026, 04:15 UTC)
6,686
lifetime visits
86%
liked (18 👍 / 3 👎)
27
favourites (4.0 per 1k visits)
2 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 04:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome6,815 · 100.0% win
First Egg · collection4,294 · 100.0% win
Reached 5,000 m · progression178 · 0.00% win
Reached 10,000 m · progression19 · 0.00% win
Reached 25,000 m · progression6 · 0.00% win
Reached 50,000 m · progression1 · 0.00% win
Reached 100,000 m · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868529 September 2026 — 84 % liked9 October 2026 — 86 % liked29 September 20269 October 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 04:1686+2
29 Sept 2026, 04:1584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.