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My Gym Empire! 💪 [NEW!]

My Gym Empire! 💪 [NEW!]

A Roblox experience owned by Coalstone Games.

TycoonENTycoonIdleManagement

Description (written by the developer; not a statement by this register)

💪 Welcome to My Gym Empire! YOU are the boss! Build, manage, and AUTOMATE your OWN Gym Tycoon! 🏋️ Build a MASSIVE gym, grow and expand your own PROTEIN BUSINESS! 💪 Upgrade from basic machines to a fully equipped MEGA luxury GYM RESORT! 💸 Pack your gym with HUNDREDS of customers! 🏊 Unlock LUXURY pools, spas & cafés and sell lemon juice, shakes & more! 🌙 Your bodybuilding empire earns while you are offline! 💾 Auto-saving progress! 👍 LIKE + FAVORITE for updates! New CODE at 10,000 Likes! 🎁 Join Coalstone Games for a cash Bonus! 📱💻🎮 PC, Mobile & Console fully supported Tags: Gym Tycoon, Gym, Tycoon, Fitness, Build, Empire, Business, Management, Idle, Incremental, Simulation, Factory

Last updated by the developer 10 Sept 2026, 21:36 UTC.

42
playing (measured 12 Sept 2026, 16:45 UTC)
13,550
lifetime visits
89%
liked (463 👍 / 60 👎)
8,619
favourites (636.1 per 1k visits)
2 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 16:4542first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Statue [Permanent]
1,499 R$
x2 Money [Permanent]
329 R$
Auto Collect [Permanent]
249 R$
Auto Repair[Permanent]
179 R$
+50% Faster NPCs [Permanent]
149 R$
x2 Walk Speed [Permanent]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grand Opening! · progression67,652 · 100.0% win
First Payday! · progression62,784 · 100.0% win
Room to Grow · progression53,192 · 100.0% win
Five Stars · progression35,554 · 100.0% win
VIP Treatment · other34,386 · 100.0% win
Rush Hour · collection22,363 · 100.0% win
Breaking Ground · progression17,258 · 88.6% win
Membership Renewed · other5,382 · 25.1% win
The Big Leagues · collection3,770 · 20.8% win
Under One Roof · progression409 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8912 September 2026 — 89 % liked22 September 2026 — 89 % liked12 September 202622 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 20:0389no change
12 Sept 2026, 17:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.