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Climb for Eggs!

Climb for Eggs!

A Roblox experience owned by 5ccu games.

SimulatorENclimbingpet collectionidle/tycoon

Climb for Eggs! is a simulator experience created on 2026-09-02. It has recorded 500,394 lifetime visits and 18,622 favorites. Currently, 478 users are playing. The title holds a 94% like percentage. The game involves climbing ladders to collect eggs and hatching animals that generate currency.

Description (written by the developer; not a statement by this register)

Welcome to Climb For Egg How To Play: 🧗 Climb the ladders as far as you can 🥚 Collect Eggs from the sky islands you climb to 🐾 Place Them into your Pet to hatch an Animal 🍀 The further you climb, the better animals you can find! 💸 Your Animals generate money for you! ⚡ Upgrade your SPEED to Climb Faster 💤 Your Animals earn cash OFFLINE!

Last updated by the developer 27 Sept 2026, 18:23 UTC.

668
playing (measured 29 Sept 2026, 08:50 UTC)
1,442,490
lifetime visits
96%
liked (6,892 👍 / 257 👎)
73,934
favourites (51.3 per 1k visits)
2 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2402,2641,25266817 September 202629 September 2026
291 measurements spanning 12 days, net +29. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 291
Measured (UTC)PlayersChange
29 Sept 2026, 08:50668+20
29 Sept 2026, 07:50648-12
29 Sept 2026, 06:50660+28
29 Sept 2026, 05:50632+16
29 Sept 2026, 04:50616+19
29 Sept 2026, 03:50597-117
29 Sept 2026, 02:50714+29
29 Sept 2026, 01:50685+14
29 Sept 2026, 00:50671+39
28 Sept 2026, 23:50632+2
28 Sept 2026, 22:50630-16
28 Sept 2026, 21:50646-84
28 Sept 2026, 20:50730-32
28 Sept 2026, 19:50762-42
28 Sept 2026, 18:50804+188
28 Sept 2026, 17:50616-125
28 Sept 2026, 16:50741+25
28 Sept 2026, 15:50716-40
28 Sept 2026, 14:50756+14
28 Sept 2026, 13:50742first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome612,365 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939694.517 September 202629 September 2026
287 measurements spanning 12 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 287
Measured (UTC)% likedChange
29 Sept 2026, 08:5096no change
29 Sept 2026, 07:5096no change
29 Sept 2026, 06:5096no change
29 Sept 2026, 05:5096no change
29 Sept 2026, 04:5096no change
29 Sept 2026, 03:5096no change
29 Sept 2026, 02:5096no change
29 Sept 2026, 01:5096no change
29 Sept 2026, 00:5096no change
28 Sept 2026, 23:5096no change
28 Sept 2026, 22:5096no change
28 Sept 2026, 21:5096no change
28 Sept 2026, 20:5096no change
28 Sept 2026, 19:5096no change
28 Sept 2026, 18:5096no change
28 Sept 2026, 17:5096no change
28 Sept 2026, 16:5096no change
28 Sept 2026, 15:5096no change
28 Sept 2026, 14:5096no change
28 Sept 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.