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Idle Medieval Game

Idle Medieval Game

A Roblox experience owned by Black Star Studios..

TycoonENidlemedievalempire-building

Description (written by the developer; not a statement by this register)

Rise from a penniless peasant to a powerful ruler in Idle Medieval Game, a 2D medieval empire-building game! Build your fortune, recruit your army, and battle rival lords for power. Your holdings keep earning gold while you’re away, and your garrisoned warriors defend your faction’s territories—even when you’re offline. 💰 Complete quests to earn gold and level up 🏰 Buy holdings and grow your passive income ⚔️ Fight rival players and plunder their gold 🛡️ Recruit warriors and equip weapons, armor, and mounts 👑 Join a Noble House, wage war, and conquer territories 🐉 Challenge warlords and send your army on expeditions 🏆 Collect trophies and climb the leaderboards

Last updated by the developer 19 Sept 2026, 17:29 UTC.

2
playing (measured 19 Sept 2026, 19:15 UTC)
7,143
lifetime visits
46%
liked (37 👍 / 44 👎)
128
favourites (17.9 per 1k visits)
3 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 19:151first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Expedition Slot
360 R$
VIP
220 R$
2x Stamina Regeneration
200 R$
2x Health Regeneration
200 R$
2x Labor Regeneration
200 R$
Army Auto Roll
199 R$
Fortunate Bloodline
199 R$
Extra Forge Slot
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

434644.519 September 2026 — 43 % liked29 September 2026 — 46 % liked19 September 202629 September 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 19:1646+3
19 Sept 2026, 19:1543first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.