Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Spinner Battles

Spinner Battles

A Roblox experience owned by Spinner Battles Community.

SimulatorENmerge mechanicarena combatleaderboard ranking

Description (written by the developer; not a statement by this register)

Welcome to Spinner Battles! 🌀 Roll new spinners at your pedestal 🔗 Merge 3 of a kind to level up ⚔️ Send your team into the arena ⚡ Collect orbs for Overdrive 👑 Beat rivals for trophies 🏆 Climb the waves and top the leaderboard!

Last updated by the developer 15 Sept 2026, 22:14 UTC.

94
playing (measured 15 Sept 2026, 23:50 UTC)
50,754
lifetime visits
94%
liked (3,977 👍 / 272 👎)
4,268
favourites (84.1 per 1k visits)
3 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

94139116.515 Sept 2026, 16:31 — 110 players15 Sept 2026, 16:50 — 108 players15 Sept 2026, 17:50 — 131 players15 Sept 2026, 18:50 — 137 players15 Sept 2026, 19:50 — 126 players15 Sept 2026, 20:50 — 105 players15 Sept 2026, 21:50 — 139 players15 Sept 2026, 22:50 — 130 players15 Sept 2026, 23:50 — 94 players15 Sept 2026, 16:3115 Sept 2026, 23:50
9 measurements taken within a single day, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 23:5094-36
15 Sept 2026, 22:50130-9
15 Sept 2026, 21:50139+34
15 Sept 2026, 20:50105-21
15 Sept 2026, 19:50126-11
15 Sept 2026, 18:50137+6
15 Sept 2026, 17:50131+23
15 Sept 2026, 16:50108-2
15 Sept 2026, 16:31110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Wave Speed
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

88949115 September 2026 — 88 % liked15 September 2026 — 88 % liked15 September 2026 — 88 % liked15 September 2026 — 89 % liked15 September 2026 — 89 % liked15 September 2026 — 89 % liked15 September 2026 — 89 % liked15 September 2026 — 89 % liked15 September 2026 — 89 % liked25 September 2026 — 92 % liked5 October 2026 — 93 % liked15 October 2026 — 94 % liked25 October 2026 — 94 % liked4 November 2026 — 94 % liked15 September 20264 November 2026
14 measurements spanning 50 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 16:3494no change
25 Oct 2026, 16:3394no change
15 Oct 2026, 16:3394+1
5 Oct 2026, 16:3293+1
25 Sept 2026, 16:3292+3
15 Sept 2026, 23:5089no change
15 Sept 2026, 22:5089no change
15 Sept 2026, 21:5089no change
15 Sept 2026, 20:5089no change
15 Sept 2026, 19:5089no change
15 Sept 2026, 18:5089+1
15 Sept 2026, 17:5088no change
15 Sept 2026, 16:5088no change
15 Sept 2026, 16:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.