Zipwire to Save Baddies!
A Roblox experience owned by Save My Girl.
ObbyENrescuephysics-basedco-op
Zipwire to Save Baddies! is an obby experience created on 2026-09-03. It has accumulated 500,923 lifetime visits and holds 973 favorites. Currently, 440 players are active. The game maintains a 95% like percentage. The description indicates players rescue characters from a shaking building.
Description (written by the developer; not a statement by this register)
Welcome to Zipwire to Save Baddies! The building is shaking! 🏢💥 The Baddies need YOUR help! 😱 🏃 Run into the building 💗 Rescue as many Baddies as you can 🚪 Get them out! Join our community and like our game!
Last updated by the developer 25 Sept 2026, 11:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Sept 2026, 04:50 | 2,171 | +22 |
| 28 Sept 2026, 03:50 | 2,149 | -88 |
| 28 Sept 2026, 02:50 | 2,237 | -239 |
| 28 Sept 2026, 01:50 | 2,476 | -178 |
| 28 Sept 2026, 00:50 | 2,654 | -793 |
| 27 Sept 2026, 23:51 | 3,447 | -97 |
| 27 Sept 2026, 22:50 | 3,544 | -114 |
| 27 Sept 2026, 21:50 | 3,658 | -1,845 |
| 27 Sept 2026, 20:50 | 5,503 | -713 |
| 27 Sept 2026, 19:50 | 6,216 | -661 |
| 27 Sept 2026, 18:50 | 6,877 | -274 |
| 27 Sept 2026, 17:51 | 7,151 | -120 |
| 27 Sept 2026, 16:50 | 7,271 | +54 |
| 27 Sept 2026, 15:50 | 7,217 | +74 |
| 27 Sept 2026, 14:50 | 7,143 | +265 |
| 27 Sept 2026, 13:50 | 6,878 | +461 |
| 27 Sept 2026, 12:50 | 6,417 | +878 |
| 27 Sept 2026, 11:50 | 5,539 | +398 |
| 27 Sept 2026, 10:50 | 5,141 | +205 |
| 27 Sept 2026, 09:50 | 4,936 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Sept 2026, 04:50 | 94 | no change |
| 28 Sept 2026, 03:50 | 94 | no change |
| 28 Sept 2026, 02:50 | 94 | no change |
| 28 Sept 2026, 01:50 | 94 | no change |
| 28 Sept 2026, 00:50 | 94 | no change |
| 27 Sept 2026, 23:51 | 94 | no change |
| 27 Sept 2026, 22:50 | 94 | no change |
| 27 Sept 2026, 21:50 | 94 | no change |
| 27 Sept 2026, 20:50 | 94 | no change |
| 27 Sept 2026, 19:50 | 94 | no change |
| 27 Sept 2026, 18:50 | 94 | no change |
| 27 Sept 2026, 17:51 | 94 | no change |
| 27 Sept 2026, 16:50 | 94 | no change |
| 27 Sept 2026, 15:50 | 94 | no change |
| 27 Sept 2026, 14:50 | 94 | no change |
| 27 Sept 2026, 13:50 | 94 | no change |
| 27 Sept 2026, 12:50 | 94 | no change |
| 27 Sept 2026, 11:50 | 94 | no change |
| 27 Sept 2026, 10:50 | 94 | no change |
| 27 Sept 2026, 09:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.