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Zipwire to Save Baddies!

Zipwire to Save Baddies!

A Roblox experience owned by Save My Girl.

ObbyENrescuephysics-basedco-op

Zipwire to Save Baddies! is an obby experience created on 2026-09-03. It has accumulated 500,923 lifetime visits and holds 973 favorites. Currently, 440 players are active. The game maintains a 95% like percentage. The description indicates players rescue characters from a shaking building.

Description (written by the developer; not a statement by this register)

Welcome to Zipwire to Save Baddies! The building is shaking! 🏢💥 The Baddies need YOUR help! 😱 🏃 Run into the building 💗 Rescue as many Baddies as you can 🚪 Get them out! Join our community and like our game!

Last updated by the developer 25 Sept 2026, 11:19 UTC.

2,171
playing (measured 28 Sept 2026, 04:50 UTC)
4,667,625
lifetime visits
94%
liked (13,559 👍 / 815 👎)
14,434
favourites (3.1 per 1k visits)
3 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1467,3133,729.52,17113 September 202628 September 2026
357 measurements spanning 15 days, net +1,819. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 357
Measured (UTC)PlayersChange
28 Sept 2026, 04:502,171+22
28 Sept 2026, 03:502,149-88
28 Sept 2026, 02:502,237-239
28 Sept 2026, 01:502,476-178
28 Sept 2026, 00:502,654-793
27 Sept 2026, 23:513,447-97
27 Sept 2026, 22:503,544-114
27 Sept 2026, 21:503,658-1,845
27 Sept 2026, 20:505,503-713
27 Sept 2026, 19:506,216-661
27 Sept 2026, 18:506,877-274
27 Sept 2026, 17:517,151-120
27 Sept 2026, 16:507,271+54
27 Sept 2026, 15:507,217+74
27 Sept 2026, 14:507,143+265
27 Sept 2026, 13:506,878+461
27 Sept 2026, 12:506,417+878
27 Sept 2026, 11:505,539+398
27 Sept 2026, 10:505,141+205
27 Sept 2026, 09:504,936first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hammer15
1,999 R$
Hammer14
1,599 R$
Hammer13
1,299 R$
OP Hammer 2
1,199 R$
Hammer12
999 R$
Hammer11
699 R$
Hammer10
499 R$
x2 Cash
499 R$
x2 Luck
399 R$
Hammer9
349 R$
OP Hammer 1
299 R$
Hammer8
249 R$
Hammer7
179 R$
Hammer6
129 R$
x2 ATK
99 R$
VIP
99 R$
Hammer5
89 R$
Hammer4
59 R$
Hammer3
39 R$
Hammer2
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929593.59413 September 202628 September 2026
349 measurements spanning 15 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 349
Measured (UTC)% likedChange
28 Sept 2026, 04:5094no change
28 Sept 2026, 03:5094no change
28 Sept 2026, 02:5094no change
28 Sept 2026, 01:5094no change
28 Sept 2026, 00:5094no change
27 Sept 2026, 23:5194no change
27 Sept 2026, 22:5094no change
27 Sept 2026, 21:5094no change
27 Sept 2026, 20:5094no change
27 Sept 2026, 19:5094no change
27 Sept 2026, 18:5094no change
27 Sept 2026, 17:5194no change
27 Sept 2026, 16:5094no change
27 Sept 2026, 15:5094no change
27 Sept 2026, 14:5094no change
27 Sept 2026, 13:5094no change
27 Sept 2026, 12:5094no change
27 Sept 2026, 11:5094no change
27 Sept 2026, 10:5094no change
27 Sept 2026, 09:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
20 September 2026
Roblox entity thumbnail
13 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.