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Race For Cash

Race For Cash

A Roblox experience owned by alleyway productions.

RacingENcar racingvehicle upgradestime-based mechanics

Description (written by the developer; not a statement by this register)

🏁 Welcome to Race for Cash! How to Play: 🟢 Time your shifts to win races 💰 Race for cash and rule the streets 🔧 Upgrade parts to make your car faster 🔥 Hit the NOS and leave rivals behind 🚗 Buy rare cars at the dealer 🏆 Build your dream garage of legendary cars! Can you time the perfect shift? Turn your rust bucket into a legendary ride!

Last updated by the developer 7 Sept 2026, 05:15 UTC.

4
playing (measured 7 Sept 2026, 21:32 UTC)
702
lifetime visits
67%
liked (10 👍 / 5 👎)
25
favourites (35.6 per 1k visits)
4 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 21:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x CASH
499 R$
VIP
399 R$
TURBO DYNO
299 R$
2x LUCK
299 R$
EXTRA NOS
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6777729 September 2026 — 73 % liked19 September 2026 — 77 % liked30 September 2026 — 71 % liked10 October 2026 — 67 % liked9 September 202610 October 2026
4 measurements spanning 30 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 02:3467-4
30 Sept 2026, 02:0671-6
19 Sept 2026, 17:4577+4
9 Sept 2026, 17:4573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.