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Little Safe Haven

Little Safe Haven

A Roblox experience owned by Dreamy Midnight.

Description (written by the developer; not a statement by this register)

♡ Little Safe Haven ♡ A hang out space built with comfort, inner-child mindfulness and safety in mind FEATURES: • 🛡️ Personal Safe Mode. • 🧸 Interactive toys, ASMR Room and Art Room. - 🔴 Connect 4 with leaderboard. • 🎟️ Playtime rewards: collect plushies, custom titles & auras. • 🎶 Music player with custom music. • 🏃 Obbies with ticket rewards. • 📺 Custom settings (Overlay, requests, codes) Please keep all interactions respectful, wholesome, and gentle. Treat others the way you wish to be treated. ♡ 🩺 Notice: Little Safe Haven is an interactive hangout for entertainment; it does not provide clinical or medical therapy. ⭐ Favorite & 👍Thumbs Up to support our little haven! Credits to all respective creators for the community models, sounds, and assets used in the experience. ⚠️ All Roblox ToS apply ⚠️ Use code: Early Tags: Cozy Hangout, Sensory, Chill, Aesthetic, Pastel, Cutecore, Interactive, SFW

Last updated by the developer 2 Oct 2026, 09:54 UTC.

0
playing (measured 4 Oct 2026, 22:00 UTC)
883
lifetime visits
79%
liked (38 👍 / 10 👎)
77
favourites (87.2 per 1k visits)
4 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Obby! · progression96 · 30.0% win
Hard Obby! · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

799285.54 October 2026 — 92 % liked14 October 2026 — 79 % liked4 October 202614 October 2026
2 measurements spanning 10 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 22:0379-13
4 Oct 2026, 22:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.