Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Escape a Speeding Wall For Baddies (RELEASE)

Escape a Speeding Wall For Baddies (RELEASE)

A Roblox experience owned by Escape Speeding Walls.

ObbyENanimewall chasesurvival

Description (written by the developer; not a statement by this register)

Join in and run for your life from speeding walls they are dangerous and trying to protect there Anime Girls!

Last updated by the developer 7 Sept 2026, 23:07 UTC.

3
playing (measured 7 Sept 2026, 23:15 UTC)
338
lifetime visits
75%
liked (12 👍 / 4 👎)
12
favourites (35.5 per 1k visits)
4 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 23:154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2X Cash
200 R$
2X Faster
99 R$
Auto Collect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome822 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.511 September 2026 — 78 % liked21 September 2026 — 75 % liked11 September 202621 September 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 21:3275-3
11 Sept 2026, 18:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.